There's no "final" turn-shuffle rule - the one I proposed is a one-sided thing where basically any team that played before other team(s) with whom they are at war can ask to be shuffled last in the turn order, at any time before the turn clock runs out (to comply with apt mod), at a maximum of one shuffle per 5 turns per war.
I have not defined what "a war" means btw
My proposal did not grant anyone the privilege to ask for a double move, but rather pits
the risk of a double move against you versus
the possible gains of being last in the turn order.
This is in my understanding a pretty balanced solution, a fully enforceable rule, and a rule that needs no further interpretation (other than, possibly, defining what "a war" really is, when multiple parties can enter and leave). Sommers has pointed out several scenarios where a double move against would be pretty darn disastrous, but there are a multitude of other scenarios where such a move would make sense.
The discussion around the rule has now derailed a little, I think - mostly due to the fact that ruff altered my proposal to say "any team can request any position", thus giving teams the possibility to request a double move. That's obviously more exploitable, for reasons that Sommers has outlined perfectly in his rebuttals to the shuffle rule.
The other way around is less exploitable - because, while there's still a double move going on, the choice of timing and risk rest solely with the party that is at the receiving end. Thus, imo, being more balanced, easier (more controllable) to defend against - and something that would address these "desperate" situations that RB used a lot of elaboration on earlier.
The whole reason we are at this impasse is indeed because RB sparked the resource denial discussion early on. But since then, we've identified that the reason for this debate is that there are indeed differences between being first and last in the turn order. And with a locked turn order, much, if not all, of the power of choosing turn order lies in the hands of the agressor. This can give some strange results, and be the source of much grief. And from an objective standpoint, alleviating this by means of functionality already present in the mod, makes sense - as long as it's balanced and leaves little to interpretation after the fact.
I hope that r_rolo1 has time to step up his administration - I've read he's been busy lately - and takes some kind of decisive action on this. Actually, much as Sommers called for earlier.