Caledorn
Emperor
I wish you the best of luck in suppressing your trout-related urges. Let's play this game!
I will supply the trouts. You guys can just line up in a queue and I will have a go at each of you.

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I wish you the best of luck in suppressing your trout-related urges. Let's play this game!


Sommerswerd said:What you are suggesting is we "trick" RB into accepting a crappy rule so that we can exploit the rule later.
Caledorn said:Up until the point where the teams start flinging insults and crap because they believe the other team has cheated and I am forced to reload every turn because of this.
I think the idea is to "trick" everyone into accepting the ruleset so that we can start the darn game already. If our team is ok with this rule since it does not introduce artificial unenforceable rules to unit actions and RB is ok with the ruleset since it gives them a way out of a perpetual denial of a resource, I don't seem where the harm is. As you said, the other players are not idiots. It is possible they see a scenario we have missed where order shuffling is entirely viable option. Although I agree the general sentiment that unnecessary rules should not be added to the ruleset, I believe this is not unnecessary if it is sufficient compromise that lets us move on and start the game.1. What you are suggesting is we "trick" RB into accepting a crappy rule so that we can exploit the rule later.
But if we trick them like that, their consent is an illusion. As soon as they realize they have been tricked... here comes the game killing, accusation flinging, never-ending argumentThe point of the turn order shuffle suggestion is to make RB think it's a ruleset they can agree to. We don't want to bring up a whole bunch of possible scenarios.
Right but the original proposal is an illegal nerf on espionage, so its an irrelevant proposal. Plus the game is designed to allow perpetual denial. Look at all the ways you can deny resources. Its obvious that you are supposed to be able to deny indefinitely. If anything is 'broken' its the fixing of the resource the same turn its destroyed. So if LP said that, I would say the only rule needed is to disallow re-connection on the same turn a resource is destroyed. Then its all even for both players. Its still a nerf on 2nd move though...as is the shuffleboard ruleIf you tried to bring up the infinite resource connection, LP would point out that the original proposal prohibited both connecting it on the same turn it is disconnected, and disconnecting on the same turn it is connected. Perfect play by the two teams will result in one turn on, one turn off.
We dont need RB to "allow" the game to start. You guys are really giving them too much power. Just call it to a vote. 1. Start the game with the ruff rules minus the 2nd move nerf, or 2. Continue to discuss the 2nd move nerf untill we reach full agreement.But it is a rule that RB will accept and will allow us to start the game.
Do people really act like children when they start losing or get caught by surprise?
Are you kidding?!? YES! they do absolutely. Especially when they get caught by surprise and especially when they are losing
That's why complex rules with multiple, ambiguous or vague interpretations are just like ticking timebombs. Eventually there is going to be a disput where one interpretation means a team loses or suffers some irreversible defeat, and another means they stay in the game... And its not a pretty sight when this comes up.
yes - you are right. But I think we need to give the team going last the right to go first ... after all - isn't everyone arguing that there is no difference between first and last - they both have their pluses and minuses.
That said - we should include a 'no double move' during shuffle rule.

Even if we skip a turn... someone still has to Doublemove for the order to be switched. Theres no other way to do it.
That's why we are discussing re-coding the game, hacking the DLL, constant shuffling around turn-order, allowing wartime Doublemoves and editing the Spanish Mod to allow switches between forced turnorder on and off and adding 200 words to the ruleset, and all this nonsense. It's really funny when you think about it... in a bad way
If this worries you, you should voice your concerns now, and put on whatever hat you want, but as the game host your concerns should carry some weight.

Team CFC wishes to start the game. We endorse the ruff_hi ruleset in it's entirety, so long as clause 3c is deleted. Let's delete that one clause and start the game.
I just read the latet edit to the ruff_hi ruleset. I propose we offer to accept the ruleset and start the game if clause 3d is just deleted entirely. I think accepting the entire ruleset with one small deletion (the turn shuffling nonsense) is a good compromise for all our compromise seekers right?
I propose we as a team agree to make the following statement as the official CFC position:
I just read the latet edit to the ruff_hi ruleset. I propose we offer to accept the ruleset and start the game if clause 3c is just deleted entirely. I think accepting the entire ruleset with one small deletion (the turn shuffling nonsense) is a good compromise for all our compromise seekers right?
I propose we as a team agree to make the following statement as the official CFC position:
3c. Turn Order Shuffle (Lex mzprox) - All teams at war have the undeniable right to request an order shuffle providing at least 3 turns have elapsed since the declaration of war or the last order shuffle. Any team can request any position in the order. If order requests conflict, the priority for a later position goes to the team that is currently earlier in the turn; the priority for an earlier position goes to the team that is currently later in the turn.
Note that a team can appeal to the game admin that the shuffle order is unfair and that the game admin can adjust the shuffle order at his discretion.

... We should not be using this new untested blah blah blah for a game of this size and scope! Who knows all the things that could go wrong from stuff we can't even anticipate!"It does address Oil. Everyone gets Oil in their capital. RB isnt worried about the other resources. Plus nukes are off so uranium doesnt matter either.Well, for one, it doesn't address aluminum, oil, iron, uranium, etc.
So clearly, this is about Oil denial.Just curious, Sommer, have you ever played an industrial/modern game where you're perpetually denied Oil? Nothing even slightly compares in power to that "tactic". It's not a matter of "nerfing the second move", it's a matter of not making the endgame a complete joke.![]()