2metraninja
Defender of Nabaxica
I agree 3-way timer must be avoided.
A three-way timer is a very drastic measure to implement every time there is a 2 vs. 1 timer. Making the turn timer any more than two days is way too long for each turn.
Remember too that there was in fact a three way war at one point in MTDG II (Quatronia vs. Merlot vs. Sirius), but we didn't even use a three-way timer there, we just moved Quatronia and Merlot to the same half.
Yes of course, but what about the other 3 points I raised? The 3 way timer is a side issue.I agree 3-way timer must be avoided.
Exactly. There's a huge risk in invoking a double move on yourself. Why do you think I kept it brief?
I think I even said so initially in the discussion w ruff- invoking double move is so risky that I find it hard to believe that it will be exploited much. It's a new strategic thing to think about, indeed. Part if what attracts me to it.
And as magno said, turn shuffling is done in web admin.
That means Not by the host btw, so no reloading.
But Team C has to play along with B right?
So at the beginning of the next turn, B an C play together, and C... who has just landed a massive army can now Doublemove and raze A's city.
Imagine A's suprise to log in expecting to joyously connect their resource, only to find their city razed from a Doublemove.
How do you expect that will go over?
Can you imagine the EPIC argument that will ensue the first time somebody tries to "cancel" shuffleboard after invoking it... Team B is gonna say "You can't do that! We already made our moves with the expectation that we would be given a shuffleboard Doublemove! We moved our whole stack into harms way, expecting to be able to move it again at the beginning of the next turn!" Hilarity ensues(but in that case only a fool would not cancel his wish to shuffle)
NoThat's exactly why our team should just accept the ruleset as is. If RB or anyone else is so concerned that we will perpetually deny a resource that they will allow us to double-move in order to prevent that, then all the more power to them, and let's make sure we take full advantage of the double-move. Let them think they've won, while we take advantage of this new strategic consideration. If a team find themselves losing cities to doublemoves as Sommers described, well that's their own fault and completely within the rules.
But then Team C is gonna cut A's Oil every turn as he moves last...It will not happen with the mod in it's current state. C will be shuffled in and take their turn *after* Team A has done their turn. Aka. Turn order B, A, C. 48 hours each.
But then Team C is gonna cut A's Oil every turn as he moves last...
See what I mean about this shuffleboad thing![]()
So then what is the point of shuffleboard? There is no point. Its just a waste of time putting an unusable rule on the books.