2metraninja
Defender of Nabaxica
Lets hope the clause where the Admin can deny switch turn order scares off the wannabies or as last line of defense protects us from it.
I had numbered starting positions and gave r_rolo1 this list:
0. Team WePlayCiv
1. Team Civforum.de
2. Team Apolyton
3. Team Spanish Apolyton
4. Team Civfanatics
5. Team CivPlayers
6. Team Realms Beyond
7. Team UniversCivilization
8. Team Civfr
r_rolo generated the order using random.org and got this for me
0 - Team Realms Beyond
1 - Team WePlayCiv
2 - Team Spanish Apolyton
3 - Team Apolyton
4 - Team Civforum.de
5 - Team Civfr
6 - Team CivPlayers
7 - Team Civfanatics
8 - Team UniversCivilization
Please note that civ starts numbering from 0 so that was used above.
I also find it bit suspicious that in CivStats the leaders are reported as restricted leaders of given civs.
I'm sure Sommer will add this somewhere. But the mod that the turnplayers need can be found at this url (direct download):
https://dl.dropbox.com/u/6355677/WebMod1_0.rar
So everyone who is planning on being a turnplayer should download this one. If you need help making a shortcut for the mod so you don't have to load it every time you start Civ4BTS just yell out and Sommer or I can provide the information you need.
I'm so excited right now .. the game has finally started!![]()
Moderator Action: There was a team that contacted me today about a issue with the pathfinder algorithym that allows to discover a lot of spoiler info ( like where are cities in the fog, where are hills and water and some more stuff ) and asked to give a ruling about that.
As this usage of the pathfinder is untraceable and given the nature of this game ( a competition ), I think that simply disallowing it without explaining the situation would be a bad idea and would be better to ask for a commitment by the part of all the teams to not use this, given that the admin and the current mod are unable to prevent that exploitative usage :/
So I would ask that all the teams would say of their justice. I can provide screenshots and/or alreayd posted explanations on the issue if needed. And as a personal preference , i would prefer to disallow it .p
Could the turn timer be reduced a bit?
I see we have a real life turn timer of 55 hrs..
(I guess two days was intended..)
And as some teams don't end their turns, we could very well end up with each turn taking these 55 hrs..
If a team is consistently taking it to the end of the turn timer this early, that's potential trouble for the game's pace. Part of me wants to inquire if this will be a chronic problem, part thinks we should leave it be to avoid the negative repercussions of seeming too pushy.