I could actually go for a midline 2200 turn speed... its about right at where I'd want to be, as marathon is almost slow enough but snail is realllly slow.
I found Snail rather comfortable to really feel the 'sands of time', but the game is really slow then, and combined with the overall slowness of the game, it is really unbearable. Marathon, on the other hand, is still slightly quicker than what you need to stay in the middle and classical ages a bit longer. So, yeah, I think we need something like 2000 to be perfect
What about making it 10.000 BC for start.
A lot of the techs and especially some of the AND buildings would be better suited for 10.000 BC IMO.
But do it without putting more turns.
But the thing is that its not adding new content, just redoing the steps.
It will be purely cosmetical, but hey 10.000 looks nicer than 6.000, and with the techs and buildings it would fit more accurately historically, though some of the techs are waaaaayy older (stone tools and hunting for example).
But what I would really like was an optional start of x turns of forced nomading. Maybe it would even help the AI placing their 1st city better too.
F.ex. 5-10 turns where it would be impossible to settle. After that the game continues like normal.
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