Hail
Satan's minion
sure it does, but now days the cover seems to be overvalued. making games, that can be played for years is simply not profitable. you cannot make expansion packs forever, opposed to creating games on the same engine. just change the textures and the scripts and it's a brand new masterpiece.You say that a magazine needs some value inside, and that is true, and is absolutely the case for civ, being a strategy game. But by the same token, a magazine needs a cover to protect it, promote it, and hold it together.
is it "[...] you pick more 'Realism vs Gameplay' " or "[...] you pick 'more Realism' vs Gameplay"?Well I bought Civilization Revolution for the PS3, and trust me, if you are a hard core PC gamer who loves the Civilization Series, then I suggest you pick more Realism vs Gameplay.
civ4 is solid in gameplay. about the realism thing: civ4 has gameplay concepts that are not realistic. they were added for the gameplay to work as a whole.[...] Civ 4, in pulling away from looking like a game to all this stuff defended in the name of "realism", becomes basically hideous, visually, because all the camera-zooming and so forth, the more "realistic" terrain, drives home how far it is short of actual realism, whole pulling it away from looking like a nice clear computer game designed to be clearly a game. It fails both ways, and unless you want Civ to integrate Google Earth levels of details and to zoom in to units on the same scale as the actual map, it will always fall short on pure realism grounds;
actually by dropping corruption, attack/defense, etc. the devs forced themselves on the path they went.
i want logical gameplay rules and concepts. should "logical" mean "realistic"? maybe, the only difference is the steepness of the learning curve.
i wish they would have included options to make civ4 look like civ2, but with the UI features that speed up the game.
yes, succeed as a game, but fail a commercial product. now days and for a long time making games is a business. back in the 90x the development cycle for a "front line aesthetic" game was cheap and short. companies and groups of individuals could afford to risk and release games of their liking. today failures are very expensive. just ask yourself, would today firaxis risk releasing a clone of civ like "Colonization"?I am strongly opposed to failing both ways when it's clearly possible to succeed as a game by looking like a game.
if by "serious gamers" you mean "hardcore gamers", then your statement is wrong. hardcore gamers are a minority and definitely do not make sales. more so game making companies are interested in hooking gamers to the extent and for the sole purpose of selling them expansion packs and/or non-free mods.[...] Eye-candy doesn't hook serious players, and serious players are the market that stick with a franchise and keep on buying.
any great(good?) game is a candidate for a franchise, since you do not have to tell people what it's about and most of the folks, that liked the first game will buy the next, hoping that will definitely be better: the game where all their wishes where realized.
i bet that if firaxis made a fps civilization game, it would have, at least, great initial sales. most people will buy it, just because it's civilization.
Realism, let game-play suffer for the while as long as universal rules among historians agree.
