Immersion. I want Palace View, City View and more realistic scaling!
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Immersion. I want Palace View, City View and more realistic scaling!
I like thisI like the way in which the others have put the problem. You need to consider how playable a game is, how manageable and how cost-effective. The guys at Civ. won't make a game for a few fanatics alone. It has to reach the tens of thousands (maybe more) of players out there. Hence, I think the way of the future is more custom-flexibility. So far, Civ 4 allows for customization, but I have no idea of programming, so I can't add anything. Civ 5 should allow for simple customization of the game, including and removing features--the more the better. I and others will like a long, very long game on large maps with realistic depictions and realism throughout, economically, socially and culturally--I love reality and I could contemplate for hours a beautiful city, with picturesque surroundings, diverse buildings and unique layouts. Others want to jump into battle quickly and don't want to deal with pollution, revolts, architecture, the micromanagement stuff. I would say the evolution of the game so far has been toward more realism--what role would cultural borders, great people, religions, etc. have if not to imitate reality? But some want to move faster toward total realism, others more slowly and never at the price of immediate gratification. So we need more customization possibilities.
I like the way in which the others have put the problem. You need to consider how playable a game is, how manageable and how cost-effective. The guys at Civ. won't make a game for a few fanatics alone. It has to reach the tens of thousands (maybe more) of players out there. Hence, I think the way of the future is more custom-flexibility. So far, Civ 4 allows for customization, but I have no idea of programming, so I can't add anything.
Civ 5 should allow for simple customization of the game, including and removing features--the more the better.
I love reality and I could contemplate for hours a beautiful city, with picturesque surroundings, diverse buildings and unique layouts.
However, I think a game needs to have enough realism to give reason to the rhyme. If Civilization was simply a fun game with make believe civilizations, that would be great, too. But the fact that it is based on history makes me want to buy it and sets it apart from other games.
Immersion. I want Palace View, City View and more realistic scaling!
I'm a strategy game player and I have no time for eye candy - the visuals exist to give me information to play the game, and that's it. I don't at all mind optional different visual layers and styles and so forth for those as like them - I'd rather like a "looks like Civ 1" option, myself, to avoid all the annoying quasi-3D stuff. There's a big difference between making look-and-feel optional and making gameplay elements otpional, though.
To each their own; getting rid of the historical leaders, and the traits and UUS and so forth that seem to be justified in terms of making individual civilisations unique, would make me very happy indeed.
Immersion. I want Palace View, City View and more realistic scaling!
To each their own indeed. I think most players, however, would want a gaming experience that does have a degree of immersion. You could play strategy games with lines of codes as a display, I guess, but that wouldn't really be very attractive to most players. .
aesthetics are important for sales. gameplay is all about killing time.[...] Aesthetics are important for enjoyability, which is really what gameplay is all about.
of course it would. however the shine of eye-candy fades with time and people look for something to enhance their playing experience or go out and buy one more game. they are a lot of mods out there, but very few civ clones, which is strange.But similar games would undoubtedly have a lower audience reception.
this is why i turned off much of the animation. say a game is like a magazine. the eye-candy would be the cover. but there must be something juicy under the cover too. strategy games should not be like fps games, where you play several days until you win, and then, there is [mostly] nothing left to do.[...] Much of civ's appeal comes from visuals, [...]
the name is a hook by itself. alike everyone went to see "Terminator 4". most gamers will praise whatever the devs put into the game. had they left attack/defense in civ4, most would say that the 2 attribute thing is cool, and could not imagine civ units with only one characteristic.[...] 99% of all players need a hook; a beautiful game with a distinct flavor as Civ 4 is provides just that kind of hook.
so i think that the initial release buyers are mostly hardcore gamers? real interesting. hardcore gamers are spoiled people(gamers) and rip through the eye-candy really fast. they value some ethereal substance called gameplay. good for the devs that hardcore gamers are minority and do not make sales.[...] However, for a franchise to be successful and spread through word of mouth and have sales after initial release to players that aren't hardcore gamers, [...]
a beautiful game with a distinct flavor as Civ 4 is provides just that kind of hook.
Well I bought Civilization Revolution for the PS3, and trust me, if you are a hard core PC gamer who loves the Civilization Series, then I suggest you pick more Realism vs Gameplay.
Civ to integrate Google Earth levels of details
Realism, let game-play suffer for the while as long as universal rules among historians agree.