Multipolar Politics (MP)

The Empire assures our defense satellites are nowhere near FRCN territory, and in fact never will be. Our homeland defense array was built to safeguard the territory of the Empire, and your territory is nowhere near ours, and never will be. We suggest that allies of the UUC cease their pointless war against us, or be prepared to evacuate their military sites of all civilians before they are destroyed.
 
Would the FRCN trust the word of the Vandread? As for their desire to threat: you have extended your war from a war on Quebec to a war on all of the FRA. We would advise you realise tthat you cannot win against the world and the world will seek not to have guns placed on their head, including the allies of the FRCN (including the Zapatista) whom we sense you would go after should you manage to come out of this stronger. It is in the interest of the FRCN to ensure the Vandread Empire are not going to be the ruler of Quebec and Newfoundland will demonstrate the defiance of Quebec and its comrades against the imperial tyrany of the Vandread Empire.

Either way we look forward to see how our forces fresh from glory in the Baltic Wars will strive to ensure their homes are not threatened by your doomsday weopons.
 
GM Notes

1. The threshold for Great Power status has been lowered to a z-score of 1.5 instead of 2. Regional Power is now 0 to 1.49 and “Emerging” has been retired.

Meanwhile, a new Power level has been introduced: Superpower. This is for any state with a z-score of 3 or higher; its effects will start Turn 14. Currently, for Turn 14, the Vandread Empire and the FRCN are projected to be the superpowers. All these ranks go into effect next turn.

The benefit of superpower status is a 4th action can be undertaken in a turn, which may be either public or covert. In the off chance an NPC is classed as a superpower, it only gains a second action.

Power is primarily determined by your economy, population, Supply Centers, and military size (navies and air forces are weighed more heavily). More cities, higher urbanization, provinces, and investments add to it as well.

2. Every state has had its urbanization raised by 5.
3. Regular coups are back in the game; they are, after all, a bit of an MP staple. For the sake of balance, all the powers at war have been immunized for this turn. Every NPC rolls a 1 to 100 each turn to determine whether there is a coup; the threshold for a coup to succeed depends on the state’s approval score.

Turn XIII: 2162 (or, Thor’s Legacy)


Stats
Map

New Units (Units may be placed every even numbered turn)

N/A

Power Reclassification (every 2 turns)

N/A

News from Around the World

The Weaponization of Space

The outbreak of the Atlantic War did not surprise many, but the direction it went in certainly did. The Vandreads, having spent years marketing their satellite network as a boon to commerce, used said network to deploy several kinetic weapons down to Earth’s surface. While most of the damage was minimal, one of the United Clans’ Supply Centers was leveled. Nobody knows how many more of the weapons the Vandread Empire possesses, but the reintroduction of weapons of mass destruction into warfare has left many concerned about possible use on population centers.

The Beginnings of Peace?

While the destruction of the Atlantic War obscures it, some argue the world is entering perhaps its most peaceful era in some time. The Polish War has come to a sudden ceasefire, the Arabian conflict has ended, and states known for aggression like China, Ethiopia and Japan have all been working more towards diplomatic integration. In Africa, the long Red Cold War has finally come to a close, with the Soviet Union establishing itself as the clear hegemon of communist Africa.

In addition, it seems the states that have survived this long have been able to build a sufficient economic and military base to avoid being tempting targets for invasion, thus reducing the incidence of war.

Relationship Boost

Not Applied

Research Breakthrough (Based off research level; emerging powers and above only; +15 in category)

Education: Vandread
Health: Japan
Leisure: Sicily
Security: Vandread

Resource Boost (Increased odds with more territory), +6 EP

Bavaria
Central Africa

Increased Urbanization (Equal Odds for all states; 2-4)

USSR +3
Ummah Confederacy +3

New City (1% chance for any state)

N/A

New Supply Center (one state picked at random)

Oz

Coups (Higher Risk for states with low Approval)

Brazil. While authoritarian Brazil has provided for its people fairly equitably, it seems the President made enemies of the wrong people. The military, feeling neglected under the President’s largely-successful populism, has overthrown her and put in a military dictatorship. One of the immediate effects has been rolling back Brazil’s liberal economic policies in favor of rules that clearly preserve the supremacy of the military.

(Brazil Corruption shifts to Neutral, becomes Consolidated Autocracy)
 
I cleaned up the front page rules a little bit in case any possible new players come around; there were a lot of redundant parts.

Friendly reminder: We are approaching the Unit cap. There are 240 Units due to be on the board next turn, and the cap is 250. It would not be a bad idea to dedicate an Action to building a Supply Center; in the event over 250 Units are supported next turn, they will all be allowed to be created.

***

IO JOIN REQUESTS: FREE ACTION

Security of Faith International

Kingdom of China. King Qiaozhi is inexplicably drawn to back the Pope convinced that it would be in China's interests to help protect free worship in its various treaties.
Bavaria
Caribbean
Zapatistas. A founding principle of anarchism is that individuals will be safe in their conscience, and the Zapatistas have previously assisted with watchdog services in Indonesia and elsewhere. While several aggressive states are part of SFI, we believe this just makes membership all the more important, so as to lend our services in keeping any political conflicts from becoming sectarian.

African Trade Organization

N/A

ICRAS

The Caribbean feels, being in close proximity to several trade routes as well as a large war, it would make for an ideal safe haven for people fleeing the violence.

IREGS

The Kingdom of China requests accession.

The Papal States request membership, noting Italy’s status as a center of geological activity.

The Zapatistas have many educated professionals, and the Republic wishes to offer their services to the cause of IREGS.

Oceanic Partnership

The Kingdom of China requests accession. King Qiaozhi believes that exploration of the world’s oceans is an enterprise that would benefit China and all humanity.

The Caribbean believes that by opening its borders to OP research efforts, it could greatly assist in exploration of the Atlantic.

The Zapatistas are able to muster the votes to push for accession.

NPC Policy Actions

Papal States builds a Supply Center.
Zapatistas builds a Supply Center.
China builds a Supply Center.
Bavaria builds a Supply Center.
Caribbean builds a Supply Center.

Ethiopia passes the Imperial Consolidation Act. Among its provisions:

-The full integration of Nejd into the Empire, such as by granting its residents Imperial citizenship, in the hopes spurring peace and prosperity will cause the region to sooner fully submit to imperial rule.
-The transfer of the Hedjaz to the Ummah Confederacy, pursuant to the Treaty that had them enter the war against the Islamic Federation. The Emperor hopes that allowing Mecca to be ruled by fellow Muslims will improve the Empire's relationship with the Muslim world.

All NPC Actions accounted for.
 
We welcome China, the Caribbean, & the Zapatistas to the Oceanic Partnership.
 
India's actions:

1) Expand social benefits for low-earners.
2) Construct new schools.
 
Orders lock in 48 hours.
 
The United Uruk Clans and the Free Realm Alliance will continue in efforts to safeguard the freedoms of the populaces.

We set despots to their mausoleums
We will end their fiefdoms
For the populace of Quebec we come
To safeguard their freedoms
Action 1: Reconstruct the Northern France Supply Center

Clan Chaddoq will get to ensure our military logistics installation is once more operational so we will not be undermined when it comes to the number of forces we can wield. The efforts of the Clans will not be undermined by WMDs!

Action 2: Declare Dyflin a City

Dyflin (Dublin) is a city of trade and industry that links with the cultural joys. For the sake of the clans and the F.R.A. it is for the developmental interests of the world that Dyflin is marked as the city it is!
 
HIGH KINGDOM

1. Develop defensive ground based systems against the WMD Tungsten and the like
2. Develop Satellite killers for use against the WMD Tungsten and the like
 
New supply center in Rapa Nui (Fiji if the island chain Rapa Nui is part of isn’t really a province & is only colored one for the sake of pretty borders)
“It seems increasingly unlikely that we here in the FRCN will enjoy a lasting peace. In order to ensure the safety & stability of not only ourselves & our allies, but the world as a whole, we must build up our military infrastructure.”

Kick start a space program
“Although the Vandread Emperor has assured us that their new superweapon is for strictly defensive purposes, only a fool would take an authoritarian at their word. It is utterly essential that we get to space as soon as possible.”
 
Orders:
  1. While it seems our higher education efforts have been failing, it is only because the foundation had not been built up first. Increase funding to our public schools to create a more educated workforce.
  2. Create the Vandread Orbital Space Observation Station. It will be a manned space station for conducting science experiments among the stars.
 
HUMAN GREAT POWERS

FRCN

Build Supply Center in Rapa Nui or Fiji. 15 (15)

The Supply Center is a success! The world can feel a little bit safer for indigenous democracy.
(+12 Security)

Launch a space program to resolve the strategic imbalance with the Vandreads. 15 (16)

The FRCN’s people rejoice at the success of several missions to space. While the FRCN’s hardware is not yet quite as advanced as the Vandreads, a huge part of the “space gap” has been closed.

(Gain Satellite Network. +0.1% to EP growth, +4 EP, +8 to Leisure, +8 Education)

UUC

Rebuild Northern France Supply Center. 4 (5)

The necessary contracts do not fall into place.
(-15 Security)

Create a City in Dyflin/Dublin. 16 (17)

The economy is the engine of Uruk power, and a beautiful new City shows it!
(+1 City, +4 Urbanization)

Vandread Empire

Increase funding for public schools to better educate the population. 19 (20).

The Empire’s public school system gets a massive shot in the arm from the Emperor’s initiative.
(+74 Education, +1% to Education investments)

Create the Vandread Orbital Space Observation Station (VOSOS), to conduct experiments in space. 7 (8).

For all the success in putting kinetic weapons in space, the Empire is unable to put a civilian space station up there. At least the propaganda machine can claim FRA sabotage?

High Kingdom

Build anti-satellite weapons for use against Tungsten satellites. 11 (14).

The Kingdom is able to successfully build the first ASAT missile of the post-Cataclysmic era. Interfaced with sensors that can detect a possible orbital gun training on Kingdom territory, it offers a reliable means to take out any kinetic weapon platform before it launches.
(Gain KWDS: 20% chance of taking out enemy satellites before they can fire on HK territory, +10 Security)

Build ground defenses against Tungsten rods. 8 (11).

The Kingdom’s engineers cannot find a feasible means to defend against a kinetic weapon that has been launched, but they are able to design and secure funding for bunkers capable of withstanding the impacts. Vital infrastructure and supplies are being relocated further underground.
(-1 to any Tungsten attack rolls on HK soil)

India

Expand benefits for low income people. 1 (2)

Politics will be politics, and a lot of officials are not on board with expanding benefits further.
(-7 Leisure, UBI benefit is cut from 5% to 3%)

Build more schools. 16 (17)

Teach a man to fish, as it goes! The funds for new buildings and programs flow freely, and boards of education are reporting promising results.
(+50 Education)

NPC GREAT POWERS

Ethiopia passes Imperial Reconciliation Act transferring Hedjaz to Ummah and integrating Nejd. 16 (17)

The Emperor’s initiative is a large success, with the Holy City of Mecca and other territory transferred to Ummah ownership, while the citizens of Riyadh and beyond welcome the Emperor’s rule.

(Nejd assimilation counter -7, Hedjaz transferred to Ummah with rerolled assimilation counter of 8)

REGIONALS/MINORS

Papal States builds a Supply Center. 2 (2)

His Holiness’ questionable relevance continues to grow more questionable.
(-14 Security)

Zapatistas builds a Supply Center. 11 (11)

Another Supply Center is born!

China builds a Supply Center. 6 (6)

Well, at least China has a space program now, based on how high some of its hardware was shot into the sky from that armory going off.
(-6 Security)

Bavaria builds a Supply Center. 17 (17)

+1 Supply Center, +6 Security

Caribbean builds a Supply Center. 15 (17)

+1 Supply Center, +8 Security
 
The Baltic/Polish War

The ceasefire holds.

The Atlantic War



The Vandreads once again receive a boon: the Quebecois Navy mutinies, before retreating into port. With similar mutinies among militia elsewhere, only Newfoundland remains free of Vandread occupation.

The FRA is not ready to throw the fight just yet, however, and is able to land air forces on the island, but they are poor with their ability to defend due to expending fuel. With 5 Vandread units bearing down on the island, it looks like a lost cause. Fortunately, the FRA launches a joint offensive into the Vandread-controlled Atlantic to try and secure naval supremacy.

The Battle Of the Newfoundland Coast sees 5 FRA Navies, with 1 fully fueled Air Wing, go up against the Vandreads’ 2 Navies, backed by 2 Air Wings.

The FRA is defeated and repelled, but the victory is not without merit: the Vandreads are prevented from launching an assault on Newfoundland, which now remains as the only free Quebecois territory.

What is apparent is that both sides have reached a stalemate, with neither having the force necessary to win by sheer military might alone. Whoever attacks first in any given situation will lose.

(Baltic League -1 Security, UUC -8 Security)

Zimbabwe War

Angolan-led forces drive the Zimbabwean military to the shore, and the latter surrender.

The Inter-Communist War is over. The disciples of Lenin have banished Stalin’s revisionists.

North Zimbabwe: 7
South Zimbabwe: 12
South Mozambique: 17
 
Although victory was not gained on the seas we have ensured the defense of Newfoundland, thus guarding Quebec.

Now we are at the line drawing stage of the Atlantic War, the seas themselves becoming trenches. We are prepared to play defender. This will be a game in which might alone will not bring victory. This will make for a interesting saga for our bards to write: regardless of outcome this is to be a time of heroes.
 
Regarding EP gifts in diplomacy: It is now possible to flood NPCs with money to try and get them to do what you want. Note that this must be done every action, but they only take the money if they give you what you want. The formula is 5% of their Net EP, rounded, for every +1 to the diplomacy roll you desire.

This is distinct from the Gift of 5% or 10% for a permanent +1 or +2 to relations, where the NPC keeps the money whether they agree or not.

It is of course possible to combine the gift and the incentive in a roll, e.g. offering 100% of their EP but the first 10% being unconditional as a gift and the other 90% being a bribe.

I reasoned this change would be important given EP's usefulness for military purposes is essentially over.

Regarding EP: There is now a small global trade function factored into your Net EP. As states go to war, embargo, etc. there is a gradual hit to this trade income.

Unit Cap: The Unit Cap has been reached. After this turn, capturing Supply Centers will be the primary way to gain more Units. In the event total Units drops below 252 but more than 252 Units are capable of being Supported, a mix of randomness and Total Support will be used to determine who gets to place new Units.

Turn XIV: 2163

Stats
Map

New Units (Units may be placed every even numbered turn)

Consult Military sheet for available new deployments

Power Reclassification (every 2 turns)

New Superpowers (4th roll per turn, public or covert): FRCN, Vandread Empire

New Great Powers: USSR, Romania

New Regional Powers: Philippines, South Africa, Caribbean

News from Around the World

The New Order

Analysts now consider the FRCN and the Vandread Empire to be the world’s superpowers, with their sheer economic and military power and how far they can be projected; the FRCN has unified much of the Pacific under its diplomatic, economic and military umbrella, while the Vandread Empire has extensive ties to Africa, incredible covert prowess, and the world’s only WMD arsenal.

Analysts caution to not look too much into the classification, however, as the UUC has a much larger alliance network than the Vandreads and currently is locked in a stalemate conflict with them, suggesting the Vandreads cannot quite dominate other powers as a true hegemon could.

The World Stabilizes

With the end of the Kongo War, the only active warzone is that of the Atlantic War. Aggressive powers are increasingly focusing on domestic consolidation and international integration, suggesting a peaceful tone to future international relations. Meanwhile, world trade is ballooning, and statistical analysis suggests those states that avoid long, drawn-out wars are increasingly reaping the benefits of neutrality.

Relationship Boost

N/A

Research Breakthrough (Based off research level; emerging powers and above only; +15 in category)

Education: Oz
Health: High Kingdom
Leisure: Poland
Security: Philippines

Resource Boost (Increased odds with more territory), +6 EP

UUC
Cascadia

Increased Urbanization (Equal Odds for all states; 2-4)

Angola +2
Uganda +2

New City (1% chance for any state)

Not applied

New Supply Center (one state picked at random)

N/A

Coups (Higher Risk for states with low Approval)

None this turn
 
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IO JOIN REQUESTS: FREE ACTION

Security of Faith International

Mexico
Poland
USSR. While the Union is officially atheist, Communism's success shall be built upon a sense of safety and solidarity between all peoples. The Premier believes the Union should participate in bodies that help religious freedom.

African Trade Organization

N/A

ICRAS

Mexico

USSR. With the Kongo War over, Premier Rendall believes the Soviet Union should set an example on the world stage by providing a safe haven for refugees. The Union understands some Kongolese and Zimbabwean citizens have fled the Union out of fear of possible reprisal for support of the ousted regimes, but Soviet membership in the ICRAS would help provide a means for them to safely return if they decide to do so.

IREGS

Mexico. With Southwest North America being as earthquake and drought-prone as it is, Mexico feels joining IREGS would be an immensely fruitful endeavor.

USSR. Soviet scientists believe much could be gained by freely sharing geological knowledge with other nations.

Ethiopia.

Oceanic Partnership

USSR
Ethiopia

NPC Actions


Ethiopia sponsors Uganda, Takrur, Niger, and Central Africa's ascension to the ATO. Included in this package are massive financial outlays:

Uganda. Gift of 25.
Takrur. Gift of 58.
Niger. Gift of 38.
Central Africa. Gift of 43.
Tanzania. 50 EP, conditional on accepting all the new members.
Biafra. 46 EP, conditional on accepting all the new members.
Madagascar. Gift of 18 EP. Additional 18 EP for accepting all new members.

With this massive potential outlay of 296 EP, the Emperor hopes for a prosperous, integrated Africa going forward.

The USSR implements a new Five Year Plan. The Plan calls for a focus on rebuilding the infrastructure and communities destroyed during the War, while also providing for new schools, hospitals, and recreational facilities. Also included are provisions for affirmative action for Kongolese and Zimbabwean citizens, and an expansion of Communist Party membership for veterans on both sides of the conflict. Premier Rendall hopes that the plan, once implemented, will give birth to a stronger, more prosperous Soviet state, unifying all the socialist nations of Southern Africa in a post-national society.

Poland trains its people in guerilla tactics while also providing for supplies and fortifications as a deterrent against invasion.

The Zapatistas launch an anti-corruption campaign to attempt to become a Very Clean state.

Mexico launches an anti-corruption campaign so that it can become a Very Clean state.

(One NPC action not accounted for)

NPC Diplomacy

Pursuant to an agreement with the United Uruk Clans, and recognizing the perils posed by aggression mixed with weapons of mass destruction, the Mexican Empire declares war on the Vandread Empire.
 
The United Uruk Clans supports all applications to the I.R.E.G.S.

The U.U.C. on new I.C.R.A.S. memberships: while we see Mexico joining as handy due to the crisis of the Atlantic War (and thus welcome them aboard) we do have... questions on the Soviet application. We will not block it and indeed would welcome more routes & havens for refugees but we will keep a eye open in case. Overall all applications can be accepted.

Action One: Forge a Alliance Counter Espionage Network

Strategists among the Free Realm Alliance, including spymasters in the U.U.C. member Clan Yuvon, have expressed for the need to co-ordinate covert security so we can protect the Alliance collectively from acts of enemy espionage and sabotage, particular as we in a war against a practitioner of clandestine operations. To enshrine the F.R.A. commitment to ensure members are jointly defended from surreptitious activities by hostile agents we are prepared to take on a Yuvon initiative to set up a internal international organization for the F.R.A. so to guard ourselves from cloak-and-dagger projects by our enemies. This body will be known as the Free Realm Allied Covert Security Unit (F.R.A.C.S.U. to be shorthanded as the C.S.U.) and will focus on providing intelligent and counter furtive security for the members of the F.R.A. While designed for members of the F.R.A. we do set to get Quebec into the organization as part of our initiative to bring the country into the F.R.A. as promised by our mandate in the Atlantic War. We also advice for the Plains Republic entry into this organization as a mutual ally, to help guard it from hole-and-corner operations by the Vandread Empire. Mexico can also be a mutual ally of this body due to partaking in the war.


As part of the war effort Mexico can also be invited in the mix

The U.C.C. will be waiting on a reply before we can get on to making our second action...
 
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Orders:
  • We shall continue our space research and will again attempt to complete our Vandread Space Science Station.
  • Send 13 EP to Mexican Empire and attempt to dissuade them from becoming pawns to overseas interests and to remove themselves from a war they were never a part of.
 
High Kingdom

1.
Increased Satellite Communication systems, building on the successes in Military Satellites. Focussed on Business uses.
2. Increased Satellite Communication systems, building on the successes in Military Satellites. Focussed on Entertainment uses.
 
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