GameReactor Civ4 Video from E3

Unit trading!!!!!!
Yes, but only in Multi-player, as far as we know (unless some nice gent from Firaxis wants to confirm or deny it ;)!)
Not much, I know, but I did see 'Organised Religion' under the Religion Civic. I think it gave lower upkeep??? Can't be sure of that though.

Yours,
Aussie_Lurker.
 
Aussie_Lurker said:
Yes, but only in Multi-player, as far as we know (unless some nice gent from Firaxis wants to confirm or deny it ;)!)
Not much, I know, but I did see 'Organised Religion' under the Religion Civic. I think it gave lower upkeep??? Can't be sure of that though.

Yours,
Aussie_Lurker.

I didnt see a gold slider. I really hope they implement that
 
rbis4rbb said:
I didnt see a gold slider. I really hope they implement that

How would you implement a gold slider? In civ3 your gold slider is effectively the same as your technology and entertainment slider.
 
Oh, well,
If i'm not totally wrong, u need an account at Game Reactor 2 view that file ?

Might have worked yesterday, when they didn't notice that someone had posted it, but now it seems to be down, or am i missing something ?

If u try to view it from the gamereactor mainpage, it says that u need to register to view the movie :mad: .
 
Poisos said:
:D Are you shure its a SHE? If you mean the the person obvious sitting right of the presenter ... I had to look twice ... but I'm pretty shure its a guy :) .

Djc said:
Umm...dude? That was a guy going for the "elf look" :p

But, more on topic, I'm more psyched than ever!

NOOOOOOOOOOO!

Oh my god, oh my god, whats wrong with you americans? Why don't girls look like girls, and guy's like guy's? Elf look? What the hell is that. I need a shower so bad now.

Back on topic. Unit trading, yes! Man i can't wait to pick a small nation and pump them full with gold and the latest units so they can attack my arch enemy without me going to war myself. Proxy wars here i come!
 
Robbert said:
Oh my god, oh my god, whats wrong with you americans? Why don't girls look like girls, and guy's like guy's?
Where are you from? Here in Finland every hippie guy looks like that. :p

It seems that they restricted the access to magazine subscribers. A couple of hours ago I was able to view the video but not anymore.
 
UWS said:
Python isn't particularly difficult :) I've started teaching it to myself in anticipation of Civ4 :)
*Wishes there was a drooling smiley*


:drool:

There you go! And it's a nice one!


ogmoir said:
It seems that they restricted the access to magazine subscribers. A couple of hours ago I was able to view the video but not anymore.

Oh, no!!! Could someone please confirm or dement?? I'm at work now and have no chance to view the video until 5p.m. CET... :cry:

PriestOfDiscord said:
Seconding the need for a drooling smiley after hearing about workers on water.


Yeah right!
Awesome! More MMing! :shakehead Regarding the Q&A from this spanish site I desperately hope Barry Caudill means what he says: "In addition, we are trying to eliminate micro-management for its own sake in the form of chasing pollution or managing corruption in individual cities" IMO, they should eliminate even more MMing, but this will stay a wish, I guess...
 
It was streeming only when I saw it. No download.
 
Direct download: mms://81.7.156.25/gamereactor/civilization4.wmv

Works fine for me!
 
PriestOfDiscord said:
Wonder what the spiral minaret does?

also called Malwiyya, t's interesting that they chose a wonder from what is now modern day iraq. it's a minaret of a mosque that was built who tried moving the capital of the abbasid caliphate from baghdad to samarra, altho some believe that the structure was built long before the mosque.

almalweyya.jpg

"The spiral Malwiya Minaret is about 25 meters far from the mosque's northern wall. It lies exactly on its middle axis. It stands on a quadrangular basis of 32 meters for each side. Above it there is a spiral building with stairs of 2,3 meters in width and starts from the middle of the eastern side of the basis and turns anti-clock-wise completing by this five rounds that end in a small cylindrical room of a 6-meter radius. Its is decorated with 8 arcs from the outside. Each arc is erected on two small brick posts. One of these posts forms a door where the ascent ends and leads to a small ladder that ends on the top of the minaret."

from http://www.islamicarchitecture.org/architecture/almutawakilmosque.html
 
Oh, back O/T. When I checked out the video earlier, I DID notice something interesting. When units went head to head, there were a NUMBER of times when individual men-within a unit-did NOT get killed the first time they were hit. Sometimes it looked like the man was deflecting the shot. Other times it appeared as though they were simply 'taking it like a man'. Could this be proof that-though individual men=unit HP's-that each individual man can absorb a certain amount of damage before dying?
Also, related to this, a number of times two men from opposing units 'CLASHED', with neither side seeming to go down-or even take damage (the deflection I mentioned). This could mean that individual 'clashes' between men within a unit no longer needs to result in one side-or the other-losing a HP. i.e, we seem to be having so-called 'stalemates' within each clash.
Lastly, though some units were clearly BETTER than others in combat, I think its pretty clear this is no simple RPS system. When spearmen went up against horsemen YES the former did win, but only JUST (1 man left standing I believe). Again, this really fills me with confidence :)!

Yours,
Aussie_Lurker.
 
something somewhere mentioned that certain units, like i think cannons or some kind of artillery work in a way where they can do damage upon a stacked group, as opposed to one at a time.
 
Aussie_Lurker said:
Could this be proof that-though individual men=unit HP's-that each individual man can absorb a certain amount of damage before dying?

I think it could have been just a "miss" ... so not every attack inflicts damage on the opponent (Riders rinding in 100m distance of Spearmen ... all they can do is to wave a "hello" to them :D ).
They said they wanted a RPG type battle system ... ever played D&D!? If you fail to throw a certain number within you attack range you'll only hit air :) .
(Argh ... crappy explanation ... can somebody help me out? :crazyeye: )
 
dc82 said:
things u can do/build in heliopolis:

examine city
worker (3)
library (6)
settler (6)
scout (1)
sword---- (3)
axeman (2)
spearman (2)
archer (1)
war chariot (1)
horse archer (3)
work boat (2)
galley (4)
barracks (4)
granary (4)
walls (?)
lighthouse (3)
jewish temple (3)
jewish monastery (2)
the parthenon (30)
angkor war (19)
the spiral minaret (26)

some more improvements i noticed at neapolis:
the oracle (?)
aqueduct (12)
forge (14)
obelisk (4)
catapult (5)
walls (5)

however the hammer ratio is diff. here's a comparison for ref. (heliopolis:neapolis)
workers: 3:6
settler: 6:10
axeman/spearman 2:4
archer: 1:3

on the city screen

Catapult: A catapult can damage every unit where it attacks. It can also ???
Library: The library ??? your ??? technology ???
Obelisk: (Improvement which creates - ?) culture, which expands your borders.
Coloseum: A improvement (if that's rite it's grammatically incorrect) ??? a city's happiness
Tundra 1@ (whatever the symbol means, perhaps food or gold)

seems like one of the tiles produces 4food 1hammer?
another produces 2 food 1hammer 1gold
another produces 4 hammer
another produces 3 hammer 2gold
 
I can't see it either. :(
 
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