https://kotaku.com/civilization-vi-gathering-storm-the-kotaku-review-1832445366
At times it can be confronting, and even depressing to play through the later stages of a game in
Gathering Storm.
Civilization games have always felt a bit frantic and finite as you approach the modern era, like a giant doomsday clock is ticking down in the skies above you, but to now see the world eroding at its fringes as you do so makes it so much worse.
Though I do appreciate the added busywork this provides. I tend to pursue science victories in
Civ, which unless the horsehockey is really going down usually involves barricading my borders with fortresses and clicking “next turn” until my spaceship launches. It’s usually a boring way to end things, but having to manage the end of the world (and its associated cleanup and civil works responsibilities) at the same time made for an interesting challenge.
Weirdly, there’s also some psychological relief to be found in taking direct action against climate change, instead of just reading depressing tweets all day and resigning yourself to the impending death of all insects and essential crops. In
Gathering Storm climate change is something you can proactively
fight, as you’re able to build coastal flood barriers and switch an entire
Civilization to clean and renewable sources of energy, so it’s great that the game can make me feel empowered about the process, even if the sensation is fleeting and artificial.
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What’s new in this expansion is of course super important, but it’s also worth pointing out what
hasn’t changed. The continued failure of the AI to present coherent diplomatic positions, reactions that make the barest of sense and implausible trade suggestions continue to plague
Civilization VI. Anyone hoping for a magical fix in this department will be disappointed.
Which is sad, because a big part of what makes this series special is its character.
I’ve criticised other 4X games for lacking Civ’s heart, since the feeling that you’re dealing with actual characters can really help elevate the experience, but in
Civ VI’s case the spirit of your artificial opponents has never matched the quality of the animation and voice acting.