AtlantisAuthor
Chieftain
- Joined
- May 12, 2016
- Messages
- 96
There are several volcanoes that could potentially make it into the game as Natural Wonders (and potential threats).
Aside from Vesuvius, Krakatoa would certainly be a strong candidate (plus it has previous Civilization appearances). Mount St. Helens would be a dark horse if only because of all the real-time publicity its eruption received. Pococatepetl is also pretty famous and happens to be near one of the largest cities in the world (Mexico City).
I doubt we'll see any of the supervolcanoes. Yellowstone would be interesting but probably won't happen because if it blows it'll be a lot more than one or two cities affected. Likewise Toba or Tambora; too big in terms of sheer scale. Santorini would make an intriguing accompaniment to the Minoan Civilization (speaking rhetorically). Three-quarters of their main island gone later, so were the Minoans. But I doubt the game will allow any single disaster to have quite such a devastating effect on a player's entire Civilization.
Two fault lines immediately spring to mind; while the San Andreas fault probably gets the most press and major films, the various Indonesian and coastal Japanese faults (and let's not forget Chile, Alaska, or China, whose quakes have killed as many as 830,000 in a single event) are no slouches, as the recent tsunamis have served to remind us. But historic Antioch sits smack on top of four distinct plates that have been responsible for some huge quakes including one of the worst ever recorded in ancient times.
I'm really anxious for this expansion. I figure the Ancient through the Industrial eras you'll pretty much be at the mercy of random disasters, whether geological or weather-based, but later I can definitely see researching plate tectonics, meteorology, and various technologies to help protect your cities against them. Should add a new layer to the game's already deep mechanics.
Aside from Vesuvius, Krakatoa would certainly be a strong candidate (plus it has previous Civilization appearances). Mount St. Helens would be a dark horse if only because of all the real-time publicity its eruption received. Pococatepetl is also pretty famous and happens to be near one of the largest cities in the world (Mexico City).
I doubt we'll see any of the supervolcanoes. Yellowstone would be interesting but probably won't happen because if it blows it'll be a lot more than one or two cities affected. Likewise Toba or Tambora; too big in terms of sheer scale. Santorini would make an intriguing accompaniment to the Minoan Civilization (speaking rhetorically). Three-quarters of their main island gone later, so were the Minoans. But I doubt the game will allow any single disaster to have quite such a devastating effect on a player's entire Civilization.
Two fault lines immediately spring to mind; while the San Andreas fault probably gets the most press and major films, the various Indonesian and coastal Japanese faults (and let's not forget Chile, Alaska, or China, whose quakes have killed as many as 830,000 in a single event) are no slouches, as the recent tsunamis have served to remind us. But historic Antioch sits smack on top of four distinct plates that have been responsible for some huge quakes including one of the worst ever recorded in ancient times.
I'm really anxious for this expansion. I figure the Ancient through the Industrial eras you'll pretty much be at the mercy of random disasters, whether geological or weather-based, but later I can definitely see researching plate tectonics, meteorology, and various technologies to help protect your cities against them. Should add a new layer to the game's already deep mechanics.