[GS] Gathering Storm Screenshots Discussion Thread

There are several volcanoes that could potentially make it into the game as Natural Wonders (and potential threats).

Aside from Vesuvius, Krakatoa would certainly be a strong candidate (plus it has previous Civilization appearances). Mount St. Helens would be a dark horse if only because of all the real-time publicity its eruption received. Pococatepetl is also pretty famous and happens to be near one of the largest cities in the world (Mexico City).

I doubt we'll see any of the supervolcanoes. Yellowstone would be interesting but probably won't happen because if it blows it'll be a lot more than one or two cities affected. Likewise Toba or Tambora; too big in terms of sheer scale. Santorini would make an intriguing accompaniment to the Minoan Civilization (speaking rhetorically). Three-quarters of their main island gone later, so were the Minoans. But I doubt the game will allow any single disaster to have quite such a devastating effect on a player's entire Civilization.

Two fault lines immediately spring to mind; while the San Andreas fault probably gets the most press and major films, the various Indonesian and coastal Japanese faults (and let's not forget Chile, Alaska, or China, whose quakes have killed as many as 830,000 in a single event) are no slouches, as the recent tsunamis have served to remind us. But historic Antioch sits smack on top of four distinct plates that have been responsible for some huge quakes including one of the worst ever recorded in ancient times.

I'm really anxious for this expansion. I figure the Ancient through the Industrial eras you'll pretty much be at the mercy of random disasters, whether geological or weather-based, but later I can definitely see researching plate tectonics, meteorology, and various technologies to help protect your cities against them. Should add a new layer to the game's already deep mechanics.
 
Yes, but he was talking about river flooding, which is not what those things are for, at least in real life; they're for coastal flooding. So I'm not sure that's the same thing.
Dennis Shirk did talk about how coastal flooding due to climate change and melting ice on the map may result in your coastal cities and districts getting submerged. It might be a preventive barrier against that.
 
Not sure if this has been mentioned, which I think is game-changing: now it looks like that every tile provides at least 1 production.

Looks like Plains which already provide +1 production.
 
Pococatepetl is also pretty famous and happens to be near one of the largest cities in the world (Mexico City).
Don't forget Mt. Fuji, which is visible from street level with the naked eye in Tokyo and Tokyo for the longest time is the most populous city in the world.
 
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Forgive me if this has been called out before; I looked around but couldn't find it:

K7ZlTQr.jpg


Anyone else notice something on the very edge of the screen to the right? A new tier of governments? Maybe not, the outline isn't QUITE right, but there's something over there.
Perhaps Capitalist, Environmentalist, and Technologist?
 
Forgive me if this has been called out before; I looked around but couldn't find it:

K7ZlTQr.jpg


Anyone else notice something on the very edge of the screen to the right? A new tier of governments? Maybe not, the outline isn't QUITE right, but there's something over there.

They specifically address it during the livestream, but purposefully did not scroll over to it. They're new very late game government types.
 
They specifically address it during the livestream, but purposefully did not scroll over to it. They're new very late game government types.

Apparently I should've just watched a few more minutes before jumping the gun, yeah.
 
I wonder how long it stays.

Firaxis never said anything about the yields being temporary. Matter of fact they Ed said the fields could get flooded again and the yields would get even better, though any farms or districts (and I assume mines) would get damaged by the new flood.

I assume there is a system in place to stoop flood plains from getting crazy yields.
 
I'd expect a Unique Naval Unit that can cross early along with the Maori warrior. The Civ ability allowing settlers to enter water without shipbuilding would work also.

I think it would be cool that Maori have some sort of 'Polynesian legacy' ability that they can cross ocean tiles but... they start out on water and should land somewhere and settle down. (could have some extra units for balance)
 
The more I look at the structure the more it looks like a bath rather than a temple. Anyone know of any prominent Indian/Tibetan/Nepali/Central Asian/Persian baths that might fit that description?
The Great Bath of Harappa is the only one that comes to mind, but that is a funny way to recreate it.
 
Not sure if this has been mentioned, which I think is game-changing: now it looks like that every tile provides at least 1 production.
Not every land tile provides at least 1 production in those pictures.

Dennis Shirk did talk about how coastal flooding due to climate change and melting ice on the map may result in your coastal cities and districts getting submerged. It might be a preventive barrier against that.
Did they mention any climate change or environmental effects caused by launching too many nukes?
 
The Great Bath of Harappa is the only one that comes to mind, but that is a funny way to recreate it.

Could be. It kind of looks like something you'd find somewhere between Iran and India, but doesn't seem to match any particular architectural style. I suppose if you were going to recreate a ruined structure from the Indus Valley Civilization, you'd probably just cannibalize architectural elements from the surrounding region.
 
I'm hoping that in the released version they will have the canal graphics only for cities that connect two bodies of water, and not for every coastal city (as it seems to be in the demo). It looks quite jarring and a little silly, especially in an ancient city. And it doesn't look like it will play well at all with the Harbor district graphics.

gs_port-canal.jpg
 
I'm hoping that in the released version they will have the canal graphics only for cities that connect two bodies of water, and not for every coastal city (as it seems to be in the demo). It looks quite jarring and a little silly, especially in an ancient city. And it doesn't look like it will play well at all with the Harbor district graphics.

gs_port-canal.jpg


i believe from the stream that they referred to that being a dock not a canal
 
The four features I most wanted to see in this game may not even be included, or at least not the way I wanted or nearly as much as I feel is needed: 1) Improved Barbarians, 2) Improved Diplomacy, 3) Vassalage, and 4) a Polynesian civ that focuses on early ocean crossing and tiny island colonization ~
Looks like you're getting a Polynesian civ. There are some changes to diplomacy: there's a new influence currency related to the World Congress, and a new "grievance" currency related to the warmongering changes. There are also more kinds of things to trade.

No information on your other items.
 
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