bradleyfeanor
King
leif erikson said:The reason I thought not to use Organized is that I think it would be more difficult to control maintenance costs without that trait. Creative I thought because of the free culture per turn, which expands borders quicker and allows one to claim resources without building any culture in the city.
Working on the assumption that some of our players have not played much and want to learn the basics, I think you are right: we should avoid organized. I would say financial as well. Those two traits can really change the complexion of the game. Creative isn't all that special: once you have CoL (caste system civic) border expansions are no longer an issue.
bede said:I really like setting all conditions, including nation, but excluding level and land form (continents seem to offer the most variations on the theme), to random and playing the hand dealt. And I really like making lemons out of lemonade, e.g. Space Race victories in C3C with AGRI or COM nations and no SCI trait on random continental maps.
As for level, Monarch is a good one for this crowd, I think. Emperor would be doable, but not as much fun.
Sounds good to me. Although if we draw Caesar, don't be surprised if we are peeking under stones around 500 AD. We might get lucky and find a worm to squish, because everything else will be long since dead.

Maybe we should just take whatever civ/scenario we get and play it out. If we wind up playing one of the "special" civs like Caesar or Tokugawa, we will just set our goal for domination around 800ad and then start another game when we are done.
