Bede said:
And let us all keep in mind that a "fast victory" is not the only one. The kind of victory that appeals to me most is the "astonishing", or perhaps the "stylish" where the unusual replaces the commonplace, and shock gives way to awe.
That does sound appealing, but I'm afraid my current strategies are all about speed and planning every move far in advance. I adore competing in the GoTM.

But I would like to become a bit more flexible in my Civving. I really enjoy reading a very creative SG or RBCiv thread, and would like to play a bit along those lines as well.
DJMGator13 said:
I also like the new shield switch feature. I was able to delay completion near the end until I finished researching COL by building a warrior late in the Oracle construction. The down side of the new shield system is no more prebuilds.
[Ramble about various topics]I like the ability to switch production as well. We didn't use the "growing while building a settler/worker" strategy in this game (yet), but that can help a bit in some games.
I also like the ability to switch research without significant penalty. There are a few points in the tech tree where this can be used for a slight advantage. When researching Liberalism (which gives a free tech), for example, you can research until only one turn is left, then switch to researching other techs. In that way you can delay getting your free tech until you see an AI with both Education and Philosophy, the techs required to research Liberalism. That allows you to chose the most expensive tech possible for your freebie.
Unfortunately, there is also a bug in cIV regarding the foreign advisor. Sometimes an AI will not have certain techs, but when you go to the advisor screen it will appear that they have them. For example, you might go to the advisor screen and it will show that Theology is not a trade option, yet you know the AI has monotheism and writing (the prerequisites). This would normally indicate that they also have Theology. But a few turns later, all of a sudden you do have the option to trade that AI Theology. This can result in trading away techs that you shouldn't if you aren't careful. Hopefully, it will be fixed in a future patch.[/Ramble about various topics]
leif erikson said:
We are on a road and perhaps it is time to look ahead for the obstacles that we'll face rather than looking back at what we've already navigated?
First stop, chopping settlers: we must get more cities founded.
Second stop, library: hire two scientists in our capitol, work the corn, wine/cottage and FP cottage with our other three citizens. We will have a Great Scientist/Academy in 17 turns.
Third stop, Oracle/Civil Service: revolt to bureaucracy, caste system.
Forth stop, Confucianism: get an extra happy citizen in the capitol, and another one by building a temple. The Oracle city should also build a temple and hire a priest to start working toward a great prophet/confucian shrine/or free Divine Right (Versailles).
After that I think we should head more or less straight for Optics. We have a good shot at reaching the AIs before they all have alphabet, and we might reach them before any of them get it if they aren't all packed together on the same continent. I think attempting that should be a priority. Once we reach them, we may have to drop out of Confucianism for a few turns in order to be able to trade, but it might enable us to trade them wortheless techs for a few good ones like calendar, math, currency, etc.
We have a few unit production options after researching Machinery but before Optics. We could build up Missionaries to load on our caravels and push toward a few allies and a diplo victory, or we could start amassing City Raider II Macemen for upgrade to a Grenadier conquest once we have Astronomy/galleons.
Personally, I would prefer to crank up some Black Sabbath, down a few bottles of cab as we saddle up the War Pigs, and go crack some heads.