I never actually said that the floodplains were the spot for the next town, I said it would make a good second
commerce town. I don't think we have explored enough yet to have an idea of where our second town should be. I am hoping it will be in those forests to the east.
I decided to do an analysis of our upcoming turns as a learning exercise, and also to help me develop a cIV Starting Moves spreadsheet that I am working on.
I also wanted to compare the strategy we are running to the one that Bezhokov is advocating, but I couldn't continue the comparison after BW.
Bezhokov said:
Research Mining, Bronze = 22-25 turns, during which build worker (12 turns), 2 quechas (the remainder while growing to two), start second worker (chopped) when bronze comes in, follow with settler (chopped), settle by fish, chop worker there, whip workboat, then granary (assuming research went bronze->AH->wheel->pottery
When I read that more carefully, I realized that a workboat gets chopped before fishing is known. Could you clarify what you would research in your alternate start? Also, did you plan to chop that granary, whip it, or just build it normally?
Anyway, here is an analysis of our upcoming turns. I hoped to get it up before Gator took his turns, but I may have been late.
Warning: there is a lot of Mathematic minutia in the following. I enjoy analyzing and understanding that part of the game, but I know it gives some people a headache. If you happen to be one of those people, then don’t read the following
Turn 0: Move Settler to hill
Turn 1: Found Capitol. Start TW @11bpt and a worker @5 food/hammers per turn (f/hpt).
We are getting 11bpt, not 10, because the game gives you one bonus beaker for having a city. And don’t ask me why Firaxis programmed in such an odd thing as that, because I haven’t a clue.
3600bc, turn 10: Get TW with 10 beaker carryover. Start Pottery @13bpt.
The two extra beakers come from the 20% beaker bonus for knowing a prerequisite tech.
3480bc, turn 13: Get worker, start quechua at 2hpt. Work 1 moves to corn.
3440bc, turn 14: Worker begins farm, due in 5 turns.
3280bc, turn 18: Worker completes farm. Surplus fpt jumps to 6 and we have 15f in the hopper.
3240bc, turn 19: Get Pottery with 8 beaker carryover. Start Mining @11bpt. Worker moves to FP.
3200bc, turn 20: Capitol grows to size 2 with 5f carryover. New citizen works FP. Research now @ 12bpt for a base tech (like Mining), research @ 14bpt for a tech with a known prerequisite. Making 7fpt. Worker begins FP cottage.
3160bc, turn 21: Get Quachua 1 with 1 hammer carryover, start Quechua 2.
3100bc, turn 22: Bez strategy gets BW with 6 surplus beakers. This is 11 turns before we will get it with the current strategy.
3080bc, turn 23: Capitol grows to size 3 with 2 food carryover. New citizen works wine tile. Now making 3 hpt, 6 fpt and 15bpt for a base tech, 18 for one with a prerequisite.
3040bc, turn 24: FP cottage complete. Research jumps to 17bpt for base tech, to 20 for one with a prerequisite (like BW).
3000bc, turn 25: Mining researched with a 13 beaker carryover. Start BW @20bpt. Worker begins cottaging the wine.
2920bc, turn 27: Capitol grows to size 4 with no food carryover. New citizen works forest. The capitol is now making 4hpt and 6fpt. Beakers don’t change. Quechua 2 is complete. Start Worker 2 @ 10f/h per turn.
2880bc, turn 28: Wine cottage complete. Now generating 18bpt for a base tech, 21 for one with a prerequisite.
2840bc, turn 29: Worker moves to plain/hill to mine.
2720bc, turn 32: We will be exactly 1 beaker shy of researching BW next turn if we continue working the forest, so MM the capitol to working the riverside grassland for 1 turn.
2680bc, turn 33: Get BW with no beaker overflow, start AH @ 21bpt. Finish worker 2, start Settler1. Work2 moves into SW, SW forest to chop. Work1 completes hill/mine, will head into forest 2E of capitol to chop. MM citizen off grass/river to plain/hill mine.
2640bc, turn 34: FP cottage grows to hamlet. Research goes to 19bpt for a base tech, to 22 for a tech with a prerequisite (like AH).
We can actually pick up a free bonus beaker at this point due to how cIV rounds bonus beakers down. By MM from the hill to the grass/river at this point, our research will go to 24bpt. In three turns when the wine cottage turns into a hamlet, we can go back to working the plain/hill. This MM will not slow down the build of the settler because of the two chops in progress.
2560bc, turn 36: Work2 finishes chop, will move NW to chop another.
2520bc, turn 37: Work1 finishes chop, will move NE to chop another. I think I would leave the two remaining forests that are in our “fat cross” until we are ready to chop a library. There will hopefully be plenty more for us to chop down outside the fat cross, but we will need quechua for protection.
2480bc, turn 38: Settler1 is complete, start another. The wine cottage is now a hamlet. MM the citizen back to the mined hill. Animal Husbandry is due in 2 turns with a big beaker surplus.
There is no point in going any further with the analysis, because we may not actually research AH. If we don’t find a good city site in the forests to the east, then we may need to research fishing instead so that we can found the fish town to the south. Also, we might get lucky somewhere along the way and pop a tech from a hut.
There is also another research possibility instead of AH: Hunting. It seems like an odd choice, I know, since we can’t see anything that needs a camp. It could actually have two benefits though. The first is the important one, and the only reason I would consider researching it. If Gator happens to find one or more huts during his turns, then we could build a scout for popping them. I think that would give us better results (although if I am wrong on that, someone please let me know). The second benefit of having Hunting, and this one is much less important than the first benefit, is that it would give us a research bonus toward AH. Having Hunting would save us 28 beakers while researching AH, because Hunting is an “optional” prerequisite. When we have an optional prerequisite for a tech, then our total research is multiplied by an additional 20%. The final effect on our research would be that we get AH 2 turns later than we would have if we had not researched Hunting.
I am not sure if that is a good idea or not, but it is something that Gator can consider while he is exploring and hopefully spotting dozens of goody huts.
I think we may want to research writing as the tech after AH rather than Meditation/Priesthood, because a library at that point would be more powerful than a forth city or a fourth worker. That will also allow us to start running a few scientists and get our academy sooner.