Nice turns Leif, and great timing on those three 60-hammer chops!

I think your choice to whip the aqueduct was definitely better than not whipping at all. The reasons you mention are good ones. However, I agree with Bez: the best choice of all would probably have been to save the whip to finish a forge before building the aqueduct/HG. That would have yielded more hammers overall.
Bezhukov said:
In my experience, this is remarkably fast research for this stage of the game, especially when isolated, so Brad's cottage heavy opening has paid dividends.
We arent doing bad, but we are going slower than we could be. There are two primary reasons for that. One is slavery, the other is not having worked river cottages in Cuzco as soon as we could have. It may not seem like a big deal to lose a couple of beakers here due to the science slider and a couple there due to working a forest instead of a cottage, but those lost beakers add up very quickly.
Lost research in Cuzco due to tile management/lack of river cottages:
* In 850bc, we continued to run scientists instead of working river cottages. This resulted in a loss of about 5 beakers per turn (2 scientists = 10.5 bpt, 2 river/cottages = 15.75 bpt). This lasted 8 turns, to 650bc. We lost a total of 40 beakers during these turns.
* From 650-400bc, we were losing 5 beakers per turn due to working 1 cottage not on a river. (1 non-river cottage gives 1 commerce per turn which equates to 2.65 beakers, 1 river cottage yields 3 commerce per turn which equates to 7.875 beakers) We lost a total of 50 beakers during these turns.
* From 400-150bc, we were losing 13 bpt due to working 1 non-river hamlet and 1 river forest, rather than 2 river hamlets. That lost 130 beakers. At this point, we have lost 220 beakers just due to the management of two citizens, and we will be losing more no matter what we do. Thus far, all Cuzco has made in exchange for the lost research is 10 hammers from working the forest.
* At the current date, if we had built the two river cottages as early as we could have, they would now be turning into villages. In addition, the two cottages that Cuzco
is working could have been developed by Machu and Olly instead. That would have allowed Cuzco to have a full complement of villages and towns the moment it reached size 12. As it is, we will not be able to do that and will miss out on more beakers down the road as well as those we have already lost.
Essentially, it seems to me that we are going to lose at least a few hundred more beakers if I don't cut those forests down and build cottages around Cuzco ASAP. Unless someone can show me that I am wrong, that is exactly what I intend to do on my turns.
Lost research due to slavery civic (ie, paying for expenses via the science slider rather than using Merchants)
1) 650-400bc. Losing around 8 bpt in the capitol for a total of 80 beakers.
2) 400-150bc. Losing around 10 bpt in the capitol for a total of 100 beakers. (This assumes all turns were spent at 80% research, but some were actually spent at 70%, so we have actually lost more than 100, Im just not quite sure how many more so I will leave them out).
Adding the lost beakers above from cottages and slavery gives 400 beakers. Total lost research is actually higher than that though, because almost all techs get a 20% research bonus. We have actually missed out on around 475 beakers of research.
We gained back a few of these beakers due to building libraries and granaries via the whip, but not many! Thus far, here is what we have whipped:
700bc: 1 whip for 30? hammers (Tia library)
400bc: 1 whip for 30h? (Olly granary)
400bc: 1 whip for 30h (Cori granary)
225bc: 1 whip for 60h (Machu library)
200bc: 1 whip for 60h (Olly lighthouse)
150bc: 1 whip for 60h (Tiwan aqueduct)
For the two libraries, we got back around 20 beakers total, because both cities were only earning around 4bpt in the 10 or so extra turns they owned a library (the libraries were each giving us 1bpt). We havent gotten back any beakers for the rushed granaries or the lighthouse as of yet (we lost a citizen for the whip and gained a citizen for the granaries extra food), but we will eventually get a return on them. How much we get depends on how much earlier these whips allow us to get libraries, lighthouses and/or a courthouses constructed. I am hoping that we will get a library, for instance, at least 10 turns sooner than we otherwise would have, which would result in getting back around 40 beakers in each city, for 80 total. Unfortunately, there are too many variables for me to calculate how much earlier we will actually get these buildings. Maybe I will be able to make a guess by the end of my turns.
Obviously, I think not working the river cottages/chopping the forests in our capitol was a mistake: we lost a lot of beakers (220) due to that choice and we will continue to lose more.
The beakers we have lost for slavery (180), however, seems like it is worth it. Slavery has gotten us 270 whipping hammers that we wouldnt have had if running Caste System. We have also already received 20 beakers back due to libraries, and we should get a good bit more than that back on the next two. We are also saving 4 gpt right now because slavery is a cheaper civic.
What do you guys think thus far: is slavery getting us to our goal of quick domination faster or slower? Also, am I missing any benefits/drawbacks of slavery in what I wrote above?
All in all, I think Bez was right about slavery being worth it

, and I am definitely seeing a new strategy. Thanks Bez!
I do think we should still watch everything closely. When the next city is founded, for instance, it may quickly shift things back in favor of caste system.
I'll post thoughts on what I plan to do on my turns shortly so you guys can give feedback...