bradleyfeanor
King
Good luck with both games!

which I thought did not exist anymore, currently surrounds us. There are 14 Aztec units on one tile SE of Tlatecoco. That SOD had 16 units in it last turn but not all of them moved to the same tile. Should we sign a ceasefire, which he will pay us for or see how well maceman defend? If we can destroy all these openfield units Monty should be toast.


Great Scientist is due on the exact turn we can start researching Chemistry, so Grenadiers are due in 4-5 turns.

An engineer or two out of Tiwan for the FP, Versailles and/or steel research would be nice, and GAs are always welcome.Bede said:Do we have a need for any more Great Peoples?
Bezhukov said:I guess maces DO kill Aztecs more effectively than harbors.


Isn't this what a best date game is all about? Trying to use everything you can gather to gain the most advantage to push the victory date? I think it is why the goal one sets is so important, because if you are playing to win by best date, you must make decisions concerning what you need and what you don't and what gives the best advantage and what is "nice to have". Those decisions determine whether you win a GOTM or not (of course, I wouldn't really know, but have read about it!Bezhukov said:Just think of it as an investment. Brad's strategy not only makes use of the familiar strategy of comparing long-term benefits with short-term costs, i.e. why research and build factories when there are not enough turns left to recoup the investment, he also cashes in low-hanging fruit that would obviously pay for itself (the harbors, for instance) within the expected time horizon of the game in order to achieve an earlier win date. He attempts to match the point where all his resources are exhausted to the point where he has achieved his objective, leaving little margin for error.
I don't happen to be a fan, but it is impressive to watch in action.
). And one can lose by miscalculation...
It is the drama of GOTM... 
Bezhukov said:Just think of it as an investment. Brad's strategy not only makes use of the familiar strategy of comparing long-term benefits with short-term costs, i.e. why research and build factories when there are not enough turns left to recoup the investment, he also cashes in low-hanging fruit that would obviously pay for itself (the harbors, for instance) within the expected time horizon of the game in order to achieve an earlier win date. He attempts to match the point where all his resources are exhausted to the point where he has achieved his objective, leaving little margin for error.
But what I would like to understand is why you don't like playing this way--at least once in a while? You are obviously very good at the game, so it seems you would enjoy playing it on the "edge" where you squeeze every little bit off the date that you can. I know you said earlier that you aren't much of a warmongerer, but you have still been able to offer plenty of good advice, so there is at least a bit of a monger inside!Brad said:An engineer or two out of Tiwan for the FP, Versailles and/or steel research would be nice, and GAs are always welcome.
leif said:I am still trying to get used to attacking things with bombard units.
