Xefjord
Prince
- Joined
- Jul 17, 2015
- Messages
- 383
So I played the latest ver of the mod for a couple hours and really enjoyed it. But I have a love/hate relationship with how tile acquisition was taking place. On one hand, I was completely unable to buy tiles, but I feel like cities grew WAY faster with cultural diffusion than they normally would, so buying tiles didn't feel that important. Secondly, the minimap lover in me absolutely adored the fact that tiles never extended out into the ocean, so on the minimap my control over the Japanese island made it look like it was ACTUALLY the Japanese island (As opposed to a blob). But on the other hand, There was a lot of sea based luxuries and resources that were totally unusable because I couldn't get sea tiles within my borders. There was also a lot of 1 tile islands I would normally be able to get from one of my cities (Like Jeju or Okinawa) that I could not get because it was across an ocean and I couldn't buy/expand out into ocean tiles.
There is some stuff I just assume is incomplete, like the fact that it says 500-1000 turns until city growth, at first I was worried, but then I saw the population was going up in my cities and realized it would grow naturally (I like this way of growing better). Although I have no idea how rations work. It just seemed to randomly jump from heavy to medium to light rationing all over the place. I didn't really get to test out any combat stuff, because I always play Japan and that leaves me on an Island.
Just a quick question that popped up into my head, if you plan on getting rid of CS what will happen to the CS related government cards? Will you exchange that for a different type of card slot (Like make a religious card slot?) or will you just remove it entirely? I can imagine either way you go about it, the whole governments civic layout will need to be revamped. Unless you somehow come up with good card slots regarding diplomacy that affect your vassals/satellite states/etc.
There is some stuff I just assume is incomplete, like the fact that it says 500-1000 turns until city growth, at first I was worried, but then I saw the population was going up in my cities and realized it would grow naturally (I like this way of growing better). Although I have no idea how rations work. It just seemed to randomly jump from heavy to medium to light rationing all over the place. I didn't really get to test out any combat stuff, because I always play Japan and that leaves me on an Island.
Just a quick question that popped up into my head, if you plan on getting rid of CS what will happen to the CS related government cards? Will you exchange that for a different type of card slot (Like make a religious card slot?) or will you just remove it entirely? I can imagine either way you go about it, the whole governments civic layout will need to be revamped. Unless you somehow come up with good card slots regarding diplomacy that affect your vassals/satellite states/etc.