- add equipment for Moar Units : Longbows, Trebuchets, Assault Rifles
- add new armor type : Linothorax, Gambeson (build by Armorer using Plants resource)
- add new Skirmisher units: "Skirmisher" (Explorer), Commando (Sniper), Special Forces (Modern Sniper)
- add new Siege unit: Trebuchet
- add new Melee unit: Longswordsman, Tercio, Rifleman
- add new Cavalry units : Medieval Horseman, Cuirassier
- add Icons for equipment in Tech Tree
- add FontIcons for Armors (still lacking gameplay effect, but heavy armor is now required for Knight and Longswordsman)
- gameplay: Workshop is now a City Center building, Electronics Factory moved to Computers, available for all civs
- gameplay: Great Lighthouse and Colossus can be build on owned coastal tiles adjacent to a city
- gameplay: Encampment moved to Military Engineering (with Barracks & Stables), Armory moved to Gunpowder
- gameplay: the Raid Policy gives x2 loots from cleaning Barbarian Camps (loot from pillaging improvement is not coded yet)
- gameplay: the Survey Policy gives x2 loots from Tribal Villages
- UI: units flag now shows the affinity % from the equipment available in front line and a specific unit type
- UI: add mention to units Military Organization Level to civic's descriptions