Civs shouldn't have uniques ATM, any other mods used ?
Arts from DLC are not impossible to add, but that would be from an external mod, as I can't make a reference to a DLC without making it a requirement (and of course, someone with the DLC would have to make that modmod)
And update:
Arts from DLC are not impossible to add, but that would be from an external mod, as I can't make a reference to a DLC without making it a requirement (and of course, someone with the DLC would have to make that modmod)
And update:
Code:
- tweak production panel filter to show only relevant buildings/units
- add new unit "Hunters" that can be spawned using the Recruitment Centre Building, and use Blunt Weapons, to counter early barbarian rushes when you have no spears yet
- show correct unit type to spawn on the Recruitment Centre Tooltip
- remove the unused Niter resource
- allows Floodplains on plains and grass
- bug fix : manually clean the temporary orderedIndex from tables when breaking an orderedPairs loop
- add an Error popup when the orderedPairs function detect a table with a previous orderedIndex (please report those with a Lua.log in the bug section, this means something silently failed in the code)
- use math.ceil() instead of Round() when checking the number of equipment required for the current number of personnel in an unit
- lower Floodplain influence on city/unit Health
- add a Health Balance modifier that make the Health value of cities to tend to 0