New update on GitHub, adding City Center healing (but not Encampment yet)
Code:
- add healing to city defenses (center and walls), using materiel, relatively to city size
- attach "ObsoleteTech" property to some equipment, a Civilization with that Tech will not produce or try to acquire this equipment by trade (it also remove it from stock, this may be changed to still allow exportation to lower tech civilization)
- UI : group resources by type on City Banner Tooltip
- balance: add/tweak stock capacity to Granary, Butchery, Fruit Market, Fish Market
- balance: raise Wooden Spear production ratio for Carpenter
- balance: "Fort" Improvement available with "Construction" tech
- bug fix: force a minimum distance between a new goody hut and the one it replaces
- bug fix: do not add the new organization level promotion to the "to remove" list when updating an unit
- bug fix: try to better handle equipment with different personnel ratio (like chariot/horses) when upgrading/downgrading an unit