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Dynasty's Name: Balıkçıl Dynasty's Head Male and Female: Sadettin Balıkçıl (Head Male), Yðldðz Balıkçıl (Head Female) # of Family Members: 13 (5 Males) (4 Females) Culture: Saarzen Family Motto: Swiftly, Softly, Simply Dynasty's History:
Of Saarzen descent, the Balıkçıl are of ancient and noble lineage. They can trace their lineage to ages before the conquest of Balıkçıl by the Geerios Empire. Their house and holdings have traditionally been from the region around the cites of Ksauths, Shikiruk and Narreol where they have prospered as fishermen, tradesmen and to a lesser degree, despite the typical Saarzen disdain for the industry, miners of pewter, silver and even iron. In more modern times (during the Geercian occupation), they had little say in the affairs of their ancestral mines and have focused on trade, fishing, and very recently, the manufacture of Spiny dye-murex into the coveted ‘purple dye of kings’.
Despite this apparent wealth, the Balıkçıl are not rich; for hundreds of years they have had to hand over their treasures and wealth to a empire they thought oppressive and tyrannical. Their disdain for the Geercian, however, was tempered by a knowledge of politics and diplomacy. To their fellow Saarzen they complained of the oppressive regime. To the Geercian they spoke of loyalty and cooperation.
Amongst the Saarzen, the Balıkçıl were one of the first to throw the yoke of oppression and declare their independence from the declining empire. This had two ramifications. It brought the enmity and military attention of the waning empire but it also made the Balıkçıl natural leaders amongst rebel and independent-minded Saarzen. Reminding their neighbors of the great Saarzen culture (though admittingly much of it had come directly from the Geercians, not that that was mentioned), the value of their own wealth, should they be able to maintain it and of their own noble ancestry and lineage, the Balıkçıl became a rallying center for minor families and the more independent-minded individuals and families of the penisula and islands.
Then came the counter-attacks.
Today the Balıkçıl have united with distant foreign rebel families, a political maneuver that was necessitated, to a large extent, by a desire to simply survive.
While the majority of the Balıkçıl are naturally inclined to diplomacy and economics, the current head of the family, Sadettin Balıkçıl, is without a doubt a military man first and foremost. It is perhaps because of this that the Balıkçıl still exist at all.
Sadettin Balıkçıl with his prize Soth-bred stallion, "Hızlı"
Ok, only two things of to say about your family, Immaculate:
1) Your family members will have to be 12 and I'll randomly assign the amount of males and females who are of age
2) Given they way you described them you would have to play as a branch of the family who have been asked to take up residence in the Turoos Islands by their rest of the family (making Sadettin Balıkçıl the head of the family in Turoos, not the entire dynasty)
2) can it be the entire family after having lost a war in their homeland and being forced to flee and set up shop anew in their ally's neighbouring lands?
Deadline for beginning dynasties is tomorrow night, despite that I am starting the update now! If I get no more dynasties by the end of Sunday night (I am GMT -5) I will post the update I have written.
(OOC: Is is too late to get in on that first update?)
Dynasty's Name: Tzimisces Dynasty's Head Male and Female: Heraclius Tzimisces (Male) Thedosia Tzimisces (Female) # of Family Members: 12 (# of Males) (# of Females) Culture: Geercian Family Motto: In Vinas Veritas Dynasty's History: The Tzimisces family has its origins in the hinterlands of Emeeos on the Island of Dacr. There a family known as the Genesius owned significant vineyards. Their wines were regarded highly, some argued they were the best wines produced in Emeeos. The Genesius were respected by their rural neighbours but relatively unknown in the city itself. The heads of the family buried themselves in viniculture, ignoring politics. This unambitious family slowly increased the amount of land under their control as the years went on, acquiring significant wealth.
The Genesius remained in relative obscurity until about a hundred years ago. A dispute arose between Valentinius Genesius and the merchant captain he normally employed to ship his wines to other islands. Unable to make a deal he considered fair with any other merchant, Valentinius used his wealth to purchase a ship of his own.
However, none of Valentinius’ people had experience at sea. He employed a young sailor by the name of Sergius Tzimisces to captain his ship. The Tzimisces were a common family. Sergius was descended from a long line of sailors, fishermen, barmaids and whores. Sergius rose above his ancestors to become the second in command of a merchant vessel before he was approached by Valentinius. Sergius jumped at the chance to make a name for himself and eagerly took the contract he was offered.
Sergius possessed a gentle nature. He was not a man to use deceit and his innocent, outgoing nature won him many friends. He soon earned a reputation as a man of excellent character and an honest dealer. His disarming demeanor and his keen eye for figures helped him to turn the simple wine selling business into a multi-island cross trade. Under his watchful eye, the Genesius’ profits increased. Valentinius saw the advantage of expanding beyond his vineyards and purchased a second ship.
In the years of Sergius’ service, the young man had grown greatly on his employer. Wishing to tie this wonderful young man (and valuable asset) to his family forever, he married his only daughter, Eudocia, to Sergius and gave the second ship as a dowry to him. Over the years, the Genesius-Tzimisces partnership grew. In the time of Sergius and Eudocia’s eldest son, Iulianus, the business grew three fold.
Iulianus’ son, Heraclius, continued his parent’s sound policies. He expanded the family’s empire eastward. Turen became the home port of the Tzimisces’ fishing fleet. Extensive lands were bought in Erocia and Nysia which were used to grow olives for olive oil.
Emeeos, Turen, Nysia and Erocia became the strongholds of the family’s growing fortune. In each city, the family’s workers clumped together. Many of the workers were Greecians with previous relationships from the Emeeos area. They naturally wished to stay together in their new homes. This has helped to build a company-wide sense of community and identity between the employees of the Tzimisces.
After years of deliberately avoiding politics, Heraclius wished to enter the Geercian Senate. Some of his competition already had representation in the Senate. They used their power to convince block Heraclius’ entry. They publicly dragged his family’s name through the mud. They argued that the ‘son of common whores’ had no place in the senate. Outraged at the accusations, Heraclius turned his back on the Senate.
When the Turoos rebelled, Heraclius was faced with a choice: side with the senate that shunned him and sacrifice his empire in the Turoos cities, or give up his family’s patrimony in Emeeos and take his rightful place in the rebel senate. Today, Heraclius is busying outfitting his ships for war. The Tzimisces enclaves in the Turoos cities are being fortified. The merchant prince has armed for war.
Nope! In fact I am redoing the whole first update because you guys had way too many bad rolls (2 dynasties lost a family member and 4 more dynasties had bad things of varying degrees happen to them) so I am just forgoing Dynasty Events for this turn and just doing background and stuff.
Got it. Also update 1 applications are now officially over, I'm typing up the update and hope to get it up by the end of tonight (though I really should work on my half-done short story... deadlines are a bummer)
Dynasty's Name: The House of Eeron
Dynasty's Head Male and Female: Talgan and Wren
# of Family Members: 12 (# of Males) (# of Females)
Culture: Oughan
Family Motto: Fortune favours the brave, we favour the fearless.
Dynasty's History:
The House of Eeron is a young house, infantile in comparison to the grand dynasties of the Greecian Empire, at the tender age of a hundred years old. But do not assume it is a weak House on account of its age, or rather youth, for Eeron was elevated to nobility by the Emperor of the time himself, in person, for his military brilliance both fighting for and against the Empire. Eeron, like all mortal men, died, in battle against the brutal Yzarth Tribes. He died fighting to save his people and the western Empire and soon his sons and daughters would be laid to rest beside him as they too fell in the struggle. The Emperors did not ignore their sacrifices and lavished the House of Eeron with mines and foundries on Ceiu, farms and vineyards on Dacr and coveted opportunities to teach and mould the next generation of Imperial leaders at the Imperial Academy on Joeal. But material possessions do not keep you alive if you are a family of the finest generals in the Empire fighting a war against a determined and brutal enemy. They served as true heroes, leading from the front and never retreating, fighting rear-guard actions as the rest of the Imperial army escaped. Over fifty years of war and skirmishing has decimated a once great army but the Emperors still expected the House of Eeron to lead the fight against the Yzarth. So for the first time ever the Eerons fled from battle and escaped from annihilation but at the same time lost everything. They arrived at the Southern Isles days after they rebelled and so the remnant of the House of Eeron joined the rebels as military leaders.
The men and women of the House of Eeron are strong and trained warriors, even if they are not generals or soldiers. The men of the House tend to be swift to anger but also swift to laugh and forget old quarrels; one quarrel they will never forget though, is their quarrel with the Empire. Women of the House of Eeron tend to be slower to anger and more moved by emotion than their men-folk.
OOC: I know I'm too late to join in the first update but maybe you could include a story of a general and his family going rouge with a substantial reward for their capture or death on their heads into the update?
Update One
Birth of a Republic Years 1280 A.G.E.-1281 A.G.E. (After Geercian Expansion); 1 A.R.F. - 2 A.R.F. (After Republic's Founding)
Introduction
Malic found that he had a headache, a very bad headache, the kind that was like a pinpoint of bright light on one little part of his brain that would not stop burning into the spot no matter how much wine he drank to dull it. How long had it been since the revolution- no, the reclamation, began? A year and two months? Or was it a year and three?
Pinching his mouth into an angry little dull pink fist he looked over his 'noble' allies assembled before him; a few good Turoos names and faces, but the rest were Geercian turncoats or foreign trash. A faint voice like stone clacking on more stone addressed him from his right; turning his head he saw a youngish man whose skin was burnt by the desert and his loose, layered attire still screamed of some barbarian camel loving culture. Malic paused for a moment and put the bushy, black moustached face to a name... Kerazh. Luaxhen. Ya'waraz. The name tasted sour, sharp, and sordid in his mind, but on his lips he spoke it as if it were honey...
MajorEvent
The Turoos Rebellion The New Republic
A year prior Malic had not been so sure of the fate of his people. Tensions had finally boiled over between the Turoos noble families and the Geercian Empire when the emperor and the Geercian senatorial majority sought to lay heavier taxes upon the backs of the Turoos people in a last ditch effort to finance the empire's crumbling defence. Wide scale skirmishes between the Turoos and Geercian legions posted in the islands almost broke out simultaneous to the proclamation of the new taxes and continued for the last two months of 1279 A.G.E. before three Turoos families took control of the rebellion.
The Raekos, the Ceritia, and the Gratiia declared that the Turoos rebels were not a minor cadre of disgruntled citizens, but a new governmental body in of itself. These three, headed by Malic Raekos, declared that a new Turoos Republic had been formed.
Spoiler:
Malic Raekos proclaiming the birth of the new state to the Turoos masses below
Eliminating the Rivals
The Turoos quickly found that their newfound freedom was not exactly ensured yet. In the early weeks of 1280 Turoos loyalists aided the scattered contingents of the Geercian army to combat the rebels, though these broken soldiers and imperial Turoos were pushed off the islands by armies lead by the Arkadios and Oborski clans, appointed by The Three Families to fight in the northern and southern islands respectively. For the time being the Turoos Republic was allowed to breathe, but the republicans refused to let their swords lay idle- instead they turned upon their own.
An inquisition swept through the Turoos islands that saw the slaughter of hundreds of men and women who had been accused of aiding the Geercians in some way and it was not long before the bloody work became political. The Three Families took it upon themselves to get rid of any of their rivals or possible rivals, though the Raekos persecuted foreigners with an equal ferocity. Out of this violent upheaval many foreign families either fled the islands or turned to well established Turoos-dwelling foreign families for protection and among them the Ya'waruz, Sagaranu, and Balıkçıl families served as the greatest protectors and their once negligible influence was bolstered by the sudden support of the non-Turoos population.
The Great Storm
As furious as the were the foreign dynasties were, they did not have the chance to admonish the Raekos for their gross abuse of power when the Geercian Empire finally responded with a proper army. The weak and decadent empire had managed to drum up a mighty host of over 200,000 men brought from the Thenathran continent to recapture the Turoos islands; it was not that the Turoos were a lucrative people, but the principle of the rebellion provoked the dying giant to swing its mighty first.
Worse yet the army was lead by Kore, one of the emperor's younger sons who had proven to be the last gem in the family as a brilliant general whose accompishments thus far had been being the single reason the Yzath Barbarians had not been able to push past the Eyzor mountains thus far. The new republic believed its days were numbered and many people and families turned against the republic in hopes of ridding themselves of imperial ire, forcing the republican forces to fight when they should have been preparing for the massive army.
But the army never came.
Midway through the successful repression of the loyalist forces the great Geercian army was reported to have simply disappeared in the middle of the sea. Some called it the will of the Gods, though the more secular minded pointed to the angry, black clouds that hung only the northern horizon and said it was a great storm that had swept the eminent general and his massive army into the sea.
Spoiler:
Thrown about like a tissue in the wind, the last of Kore's great army sinks into the sea
A Geercian Greeting
A great many Geercian families had holdings in the Turoos Islands and had thus far been watching the conflict with ambivalent eyes. When news came that Kore's army had been sunk out at sea dozens of these families took this to be a divine sign of the Gods displeasure with the Geercian Empire and so they chose a side.
The Turoos Republic, which at this point had been drained of much of its armies due to war with the Geercians and more importantly themselves, were pleased to find that the Geercian families were fleeing the empire like rats escaping from a burning building, though suspicious of the people who were too alike to the enemy. Protest likely would have been strong were it not for the great wealth and supplies the Geercian families brought with them, not to mention prestige.
In the company of these refugees came the Atachius, the Solius, the Jorsi Caporone, and the Tzimisces who would rise above the rest for varying reasons. The Atachius were well known throughout the islands and had the second largest vineyards among any non-Turoos so their coming to the republic went over far easier than with the other Geercians. The Solius were a strong martial family who had lead some of the early skirmishes against republican forces, but after a break with the imperial senate over a matter of honouring an ancestor the Solius switched sides, bringing with them a considerable wealth earned from their former mines in Joeal and over 100,000 soldiers loyal to the republican cause. The Jorsi Caporone came more so out of a chance to escape destruction at the hands of the ever present Yzath Barbarians who had pushed the family out of their imperial dictated position on the Thenathran continent. The two branches of the family, Hasdubal and Yithian, met for the first time in generations and greeted each other as brothers, though the Turoos scorned the family due to their status as one of the more ancient Geercian families, though it was this very status that secured the family a place in the new republic. Only the Tzimisces were able to completely avoid general Turoos ire due to the Geercian family's intimate ties* with the cities of Emeeos, Turen, Nysia and Erocia and the fact that the Tzimisces had been secretly financing the republican efforts all the while, though it was not until the great destruction of Kore's army that they deemed it safe to partake in the republican politics.
*The Tzimisces are the number one non-Turoos family who hold the most vineyards as well as engaging in other agricultural pursuits
The Imperial Rebuttle
Bolstered with more troops and gold the Turoos Republic now posed a greater threat than the empire had ever imagined and though the Turoos remained on the defensive the imperials feared it was only a matter of months before they struck out at the empire's underbelly. So a select group of generals were chosen to deal with the Turoos threat and in the twilight between summer and autumn the Geercian Empire began the Recapture Campaign in full.
The first blow of the campaign would be struck in the naval battle off of the Island of Mosilia where the imperial and republican navies would clash. The imperial navy was not lead by a Geercian, but a Soth pirate-king from the Xusus City States, while the republican navy was lead by Eshin of the Oborski. The two fleets met during a chilly autumn afternoon and the fight continued on well into the night; under the cover of darkness Ueki raftwarriors lead by Sagaranu tsu Iwaraki, the second son of the dynasty's head Sagaranu tsu Kavimaru, crept out onto the waters and caught the imperial navy by surprise and boarded the imperial triremes, slaughtering every sailor to the last man.
Afterwards a series of skirmishes between the Eshin lead navy and the imperial navy continued well into the chill of early winter when the second, and last, major battle was produced from the campaign. The imperials, lead by the Soth pirate-king yet again, went around the naval wall along the Island of Mosilia and went straight for the Inae Islands- or The Paw as it is colloquially known- where they successfully evaded Eshin's navy and landed on the smallest of the islands, easily slaughtering the garrison and pillaging the island's small villages. Response came swiftly in the form of an Arkadios lead offensive with the young Arkadios heir, Leonis Arkadios Kyros II, at the helm and at his commands the republicans first tasted defeat.
Green and unused to presiding over a battle, young Kyros made mistake after mistake during the week long winter battle and it saw the near obliteration of his entire army. Only the timely and unexpected arrival of Sadettin Balıkçıl, his son Sðtkð Balıkçıl, and their personal retinue of cavalry was the battle turned into a Pyhrric victory. The campaign's crucial general, the Soth pirate-king, was finally killed by an enraged Eshin Oborski who had personally sailed down from her post to cut off any fleeing Geercian ships.
Exhausted and realising that the Turoos were not going to be an easy enemy to defeat the Geercians pulled back what was left of the army, instead focusing on the worsening western war against the Yzath Barbarians.
The Turoos Republic had won.
Spoiler:
Red- Kore's course across the sea
Yellow- First Imperial Army's route and the Battle of Mosilia
Blue- Second Imperial Army's route and the Battle of the Paw
Green- Republican Army's route
Light Blue- Eshin's bloody path
Pink- Balıkçıl reinforcements
City Events
Wide Scale Celebrations
Throughout all the Turoos cities great festivals are held at the end of the year to celebrate the successful establishment and defence of the Turoos Republic. Though many revel in the rebellion's success the great Geercian shadow still is cast over the Turoos Islands.
Ravaged Countrysides
While the urban infrastructure has been left as intact as it was before the rebellion, the countryside has not faired as well. Born more so out of the Republican Turoos against Loyalist Turoos skirmishes many farms have been wrecked, pastures torn asunder, and vineyards set ablaze. The price for the Republic's founding has been paid by those humble rural men and women.
The Senate
There are three major issues of note that the Republican Turoos Senate, who are convening for the first time in recorded history, must decide upon, as well as a plethora of minor inquests.
First and foremost of the three main issues of debate would be the asylum of the House of Eeron, who have respectfully requested their clan be allowed to remain in the Republic. While normally this would be granted without the need of a senatorial decision, the Eeron clan has chosen to bow before the senate as a gesture of respect and show that they find the Republic wholly legitimate. What truly complicates matters is the fact that the Eeron are very close to the Geercian Empire, being among the top three families to lead Geercian armies.
Allow the Eeron into the Republic, this will also bring over 200,000(!) strong Oughan soldiers into the depleted numbers of the Republic's army, though earn the ire of the populous
Refuse the Eeron entry into the Republic, this will please the people, but spurn the fierce Oughan warriors
Of course other compromises may be proposed and voted on.
Second would a similar matter with the Soth Osgard clan, a well known clan of merchants who come representing The Kingdom of Zenth. They ask that the family be granted a place within the burgeoning republic in exchange for a sum of 1,000,000 gold worth of supplies and additional support from the Zenthanii kingdom. All they ask for in return are two seats upon the senate, both senior, for two family members of their choosing.
Allow the Osgard to come into the republic as representatives of the Zenthanii kingdom in exchange for 1,000,000 gold worth of supplies
Refuse the Osgard's offer
Of course other compromises may be proposed and voted on.
Last of the issues is the direction for which the Republic must now take. Some call for pressing the war further, though with the republic as the aggressors, others say that a period of peace is needed so as to consolidate the government, and a shunned few say that peace should be made with the Geercian Empire and the focus put into aiding them against the Yzath Barbarians.
There are no simple lists of possible options, for the possible options are too many and too important to be generalised. The senators must come up with and decide upon a proper course of action.
Some minor issues that have been brought up have been the creation of a proper name for the Turoos Republic as well as the designation of an official capital, for now Nysia serves as the seat of the senate, but the other cities vie for the title as well. Something that is not as minor is the issue of the ravaged farmlands, countless petitioners have voiced their grievences about not having enough crops for the next sowing season or roving bands of farmers who have given up their ploughs in favour of robbery.
Of course senior senators can bring up issues of their own, but will need a second senator to support the issue to bring it to the ears of the entire council.
Status of the Republic
Republican Cities
Erocia
Nysia
Turen
Hinnia
Stability
The Republic is surprisingly stable for a state that was founded only a year ago, still it is not without its issues, chiefly the growing banditry occurring in the countryside and the possible threat of Geercian invasion clouding the mind of every citizen.
Diplomacy
The Republic is like an island facing a monstrous wave with nary a shelter to hide behind. Hostilities are more than apparent between the Republic and the Geercian Imperials, though focus for the latter has shifted to the Yzath threat.
The People & the Families
The Three Families, the Raekos, the Ceritia, and the Gratiia, currently hold the Republic together. The Turoos people see the three as valiant saviors, though foreign populations in the islands hide behind the Ya'waruz, Sagaranu, and Balıkçıl families and grumble about past Raekos persecution. The smattering of Geercians in the republic belong throw their weight behind any of the above families or some of the new Geercian ones to flee the imperial mainland, though general sentiment holds that these Geercian turncoats are little more than spies.
Ruling Families/Parties
The Three Families, the Raekos, the Ceritia, and the Gratiia, currently hold dominion over the Republic.
Armies
Grand Total: Approx. 300,000 soldiers
Spoiler:
1st Nysia Navy
30,000 Triremes
Commander: Eshin Oboroski
1st Nysia Army
50,000 Soldiers (30,000 Light Infantry, 9,000 Heavy Infantry, 10,000 Archers, 1,000 Light Cavalry)
Commander: Eshin Oboroski
2nd Nysia Army
20,000 Soldiers (10,000 Heavy Infantry, 10,000 Archers)
Commander: Viases Cerita
1st Erocia Navy
10,000 Triremes
Commander: Eshin Oboroski
1st Erocia Army
40,000 Soldiers (20,000 Light Infantry, 5,000 Heavy Infantry, 15,000 Archers)
Commander: Aeloe Cerita
1st Turen Navy
10,000 Triremes
Commander: Sagaranu tsu Kavimaru
Sagaranu Ueki Army (Turen)
10,000 Soldiers (9,000 Light Infantry, 1,000 Heavy Infantry)
Commander: Sagaranu tsu Kavimaru
1st Hinnia Army
30,000 Soldiers (15,000 Light Infantry, 10,000 Heavy Infantry, 5,000 Archers)
Commander: Alexandros Arkadios Leonis
Solius Geercian Army
100,000 Soldiers (50,000 Light Infantry, 20,000 Heavy Infantry, 20,000 Archers, 10,000 Light Cavalry)
Commander: Marco Solius
Name: Erocia Wealth: 750,000 Drachma/year Industries: Agriculture, Mining, Trade, Winery, Pottery, Sculptures, Refined Metals Stability: 52% Infrastructure: 63% Size: Large Dynasty Control: TBA One of the first Turoos city to have been founded, Erocia continues to grow steadily and prosper, though it has been eclipsed by the newer city of Nysia. Erocia is known specifically for its vineyards and wineries and it is said that the best wines come from the vineyards near Erocia.
Name: Nysia Wealth: 900,000 Drachma/year Industries: Agriculture, Mining, Trade, Winery, Pottery, Sculptures, Refined Metals Stability: 66% Infrastructure: 70% Size: Huge Dynasty Control: TBA The current economical capital of the Turoos islands, Nysia has undergone a great expansion over the past two centuries. Not only is it the centre of trade, but the centre of Turoos arts due the constant bustle bringing in more patrons than normal for prospective artists.
Name: Turen Wealth: 700,000 Drachma/year Industries: Agriculture, Mining, Trade, Winery, Pottery, Sculptures, Refined Metals Stability: 51% Infrastructure: 62% Size: Medium Dynasty Control: TBA It is said that the forges of Turen will never stop, although being cut off from its main source of raw ores from the imperial island of Ceiu has crippled the industry so much that the city is undergoing a slow, painful recession.
Name: Hinnia Wealth: 650,000 Drachma/year Industries:Agriculture, Mining, Trade, Winery, Pottery, Sculptures, Refined Metals, Priesthood Stability: 77% Infrastructure: 55% Size: Medium Dynasty Control: TBA The oldest and smallest of contemporary Turoos cities, Hinnia owes much of its wealth to the great temples erected in the small city. Beyond that there is little else to behold as the reclusive city is as far from the secular centres of commerce and politics as possible.
Righty, this is more so for your reading pleasure than anything else, I still am working out all of the statistical things and I need to add in the STATUS OF THE REPUBLIC section so that you all can get a proper picture of the resources you have to work with. I will get this done, as well as stats sent out, by Tuesday- please refrain from doing anything but OOC banter about the more minor issues (republic name, capital city, other random poop) till I have everything sent out and set up.
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