Dunkah
Emperor
I think that spies should be able to move into a foreign city without fear of reprisal at any time. Currently you have to attempt to steal technology.
Also there should be a way to counter a particular country covertly. Possibly an assisnate enemy spy type thing. If Russia is annoyingly stealing my techs and I don't want to go to war with them or denounce them publicly, I should be able to at least target there spies.
Lastly would like to see an anti coup spy that I can send to a CS just to protect against coups.
Also there should be a way to counter a particular country covertly. Possibly an assisnate enemy spy type thing. If Russia is annoyingly stealing my techs and I don't want to go to war with them or denounce them publicly, I should be able to at least target there spies.
Lastly would like to see an anti coup spy that I can send to a CS just to protect against coups.
Technology (speed depends on City's
gold per turn (say, a random amount equal to 10–15% of that City's
Culture output from a City (takes around 15 turns of planning – slightly more for larger
Influence
) : Let there be "espionage points" that are more akin to GP points rather than Civ4's espionage points, so on completion of an espionage building that grants points, a global point counter begins ticking, and at a threshold a spy is born, the cost for the second rising like the GP counter. (Espionage points could possibly have a dual purpose of increasing a city's defense against other spies to keep the mechanic clean as well.) 
