Turnset 101 (T339 to T340)
T339 Continued - My strongest Axe and Catapult loaded up onto the Galley for Lingapura.
Angkor Wat is now my healing area for the Super Medic and all injured units.
The BUG Mod in Giant Earth Mod helpfully reminds me that the next AP vote is in 25 turns. (The vote comes
after 0 turns left)
It also lets me know that
I'd have enough votes for a Diplomatic Victory based on my current diplomacy values. (If every civ had Hindu)
Note at the bottom of the screen both
Diplomatic Victory and
Apostolic Palace Resident tabs.
Diplomatic Victory requires higher diplomacy to get votes (+8 diplo) compared to AP Resident voting (Pleased).
(Note that Toku is +8 and won't give me Diplomatic Victory votes due to
hidden -diplo modifiers -_-)
Just like regular BTS, voting comes every 28 turns on Marathon Speed, every 14 turns on Epic, and every 10 turns on Normal Speed.
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Now is also a good time to study War Weariness.
BTS designers realized that conquering everyone is a great way to play Civ, so they put in Maintenance costs to slow down big empires and War Weariness to make foreign wars hurt.
I've only been able to find 1 good War Weariness guide by
KrikkitTwo (Now a Civ: Beyond Earth
brain) and it's for Vanilla Civ, so I don't know how accurate it is for BTS or GEM.
http://forums.civfanatics.com/showthread.php?t=181512
Currently I have 181 War Weariness with Khmer and 0 with Germany.
My largest city Pataliputra has 13 population and has +2
from War Weariness.
From the
KrikkitTwo's
guide, we can calculate why this is so:
So the "simple" formula seems to be:
WW Unhappiness in a City=
Pop x Active WW/200
x (100% -25%(Jail)-25%(Rushmore)-50%(Police State) )
x World Size Modifier
__Duel=150%
__Tiny=130%
__Small=110%
__Standard=90%
__Large=70%
__Huge=50%
x 50% if Multiplayer game
x 50% if Always War or Permanent War/Peace Options
x AIs Modifier (100% at Settler..10% lower for each level up)
x (100+AI Per Era Modifier * Era)% [-1 for everly Level above Noble]
0 if you are a Barbarian
Active WW= sum of all WW from all living teams that you are at war with
With Giant Earth Mod, the World Size Modifier is probably smaller than 50%
WW Unhappiness for Pataliputra should be:
13 x 181/200
40% World Size Modifier? (Giant World Map)
Not a multiplayer game.
Not Always War or Permanent War/Peace.
I don't get an AI modifier to reduce War Weariness like the cheap stupid dumb Deity AI.
x (100+AI Per Era Modifier * Era)% [-1 for everly Level above Noble]
x (100 + AI Per Era Modifier (WTF is this? lol) * 3 (I'm in Medieval era. Should it be 2? Do the eras go from 0 to 5 or 1 to 6?))%
I'm playing Deity, so that's -5 since I am 5 levels above Noble?
Does that mean (100 + -5*3)% = 85%?
The guide is a 9 page thread, but
no one seems to have puzzled out what it means
I'll just skip it.
WW isn't 0 because I'm not a barb.
So in the end, I should get 13*(181/200)*0.4?*?? unhappy faces in Pataliputra.
= 4.7*??
I've got 2
Maybe if Giant Earth Map was 25% world size modifier, I'd have 2.9*?? unhappiness in Pataliputra which rounds down to 2.
Well!
Even if I don't know how precisely to calculate War Weariness unhappiness, I can see what causes it to go up!
Your unit attacks their unit=+3 if you lose, +1 if you win
Their unit attacks your unit =+2 (win or lose)
You capture a unit=+1
Your unit is captured=+2
You capture a city=+6
You launch a nuke=+12 (WW regardless of culture)
You are hit with a Nuke=+3 (WW regardless of culture... this is for All players hit by the nuke)
2. Time events
Each turn =-1
Each turn at Peace= x 99% (rounded down)
(so if it started at 102, and you were at peace, it would drop to 99)
102-1=101
101*0.99=99.99 (round down)=99
This is NOT Scaled with Game Speed, so on ALL game speeds you can do ~1 Combat every 1-3 turns and not increase your WW.
BTS apparently
modified this part to allow actions that occur on tiles that are 66% your culture to give 34% of the Raw War Weariness. (WW varies with your Culture % owernship)
So recapturing a city you founded that has no foreign culture or fighting in your lands gives no War Weariness.
Attacking in foreign lands and losing fights causes the most WW (+3)
Capturing foreign cities also gives big WW (+6)
Launching Nukes gives the most WW of all! (+12)
I'll try to keep an eye on War Weariness in this game since I've never paid much attention to it before.
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T340 - Barbarians: No deaths.
War Weariness with Khmer is 180.
Inquisition in Hazor removed all non-Hindu Religions. (Israel)
Enemy Spy was captured and killed near Ecbatana.
Traded Construction to Japan for 165
out of 310
(Be careful not to accidentally gift a tech away when asking what civs will give you for the tech in the trade screen)
Decided not to sell Ivory to Japan because the warmonger doesn't need War Elephants.
Banteay Kdei's defenses were reduced to 11%.
Reinforcements moved up to capture Banteay Kdei and possibly Isvarapura next turn.
8 Catapults and 34 Killers is a big attack force! ^_^
Lingapura wisely moved an Axe + Worker onto the jungle hilltop 1W of the city, so I was forced to land on a plains tile.
Lingapura doesn't have a Chariot to get a lucky kill on my Catapult, so I probably won't be attacked since my Axe is stronger than all 4 Lingapura defenders.
Reinforcements continue to pour north as units around Angkor Thom quickly heal to full hp.
Spies penetrating the Yue borders finally
spotted a Japanese attack stack 1N2W of Linzi.
It has 4 Swords and 2 Chariots.
The 3 Spies continued onwards to
set up City Revolts in Xuzhou, Ying, and Hangzhou in case I decide to invade Yue from the Chinese city of Linzi.
Chopped a forest into a Forge in Sardis.
Library completed in Susa.
Siberian scout reports that the mapmaker is still evil and there is no way to sail a Galley to Alaska with worldbuilder'd Ocean tiles.