Ahriman
Tyrant
Ok, my mistake. But Destroyers already had an upgrade path problem, now they have an even larger upgrade path problem. If they're balanced for the early modern era, they'll be horribly obsolete and useless by the atomic era.I brought destroyers forward only 1 tier. I'll add some information to clarify that in the chart.
Also, land units in general are designed to go together; crossbows, knights, longswords and trebuchets are all the same tier. I think it makes more sense to have melee and ranged ships arrive at the same tech than to be staggered (as your design has), or you're always in a situation where one is too strong relative to the other.
In your design, chances are that frigates are going to be better than galleons, privateers are going to be better than frigates, ironclads are going to be better than privateers, destroyers are going to be better than ironclads, etc.
I think it is better to have a tier of units that are designed to coexist together and be balanced around that coexistence.
Why not let the melee units do this? Then you don't need a separate unit.frigates are 50% faster than ships of the line, have a much higher sight range, and can inherently heal each turn outside friendly territory.
Also, iron isn't really much of a binding constraint by the renaissance era (once you have no more longswords). There's no actual tradeoff anymore.
I can live with both frigate and ship of the line, but then I think they should both upgrade to the same unit.
You can do this with melee units and with subs.I prefer to have a large force of common resourceless units
This is true, but the problem is that there weren't really many medieval era warships or naval battles. But we still need some ships for gameplay in the medieval era.The research I've done about the word "cog" indicates they were primarily civilian trade ships.
Cogs *were* involved in naval battles. [Wikipedia mentions the battle of Sluys http://en.wikipedia.org/wiki/Cog_(ship) ]
That's fine. But we still need 2 medieval naval units; a melee and a ranged.I think it's realistic to have at least one ship with the name "galley" in the game.
I don't understand what this means. I think keeping eras in there is helpful as a reminder; I can remember what Industrial era means much more clearly than I can remember what tech tier9 is, and because it more clearly helps to identify what the gaps are.I split up units by tech column instead of era, since eras often blend into one another depending on where the techs are placed.
In your design, the problems are medieval and industrial. Privateer just does not make sense as an industrial era ship, and your design has no effective ranged ship in the medieval ear.
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Also to be clear; the AI does not use marines like it uses naval units. It uses naval units to capture cities, and it sends them out in fleets. Hence the importance of keeping a late-game melee naval unit, which I think the destroyer works well for.