I don't know if I'm alone here, but the early game in G&K feels too short to me. I'd really like it if the Medieval era was returned to three columns, anyone agree?
Engineering gives +1on freshwater mines & lumbermills, allows bridges over water, unlocks forts, and unlocks the Great Wall.
Which build is that... v1.03 beta or v1.04 alpha? In v1.04 I forgot to add the tech cost changes corresponding to the science income changes. Tech pace will be the same as vem once I get things sorted out.
In this case, Coal is tradable at Steam Power, which was replaced by Industrialization in G&K, so it needs to be moved. I've done so now.
But the tech-cost adjustments by era are in, or not yet in?The tech catchup is the same as vem, so once we have everything in it should be unchanged.
But the tech-cost adjustments by era are in, or not yet in?
It could just be that I build a science superpower and ignored spending any effort on religion in my current Tall empire game.
Industrialisation coming before Steam Power is just bizarre.
Industrialisation coming before Steam Power is just bizarre.
Well, it depends on what you call the industrial revolution. But it is weird to compare when the Industrial Revolution *began* with when Steam Power was widespread - one could equally say that when steam power began, the industrial revolution wasn't widespread.but the fact remains that the Industrial Revolution began well before steam engines became efficient and widespread.