I like how health let us represent things from history that aren't possible with food alone. I miss that and city maintenance. It's harder to balance expansion in a fun way with happiness alone.
Quite agree. The health system perhaps wasn't perfect but it added flavor and I had fun that I had to take into account whether a new city could connect to a resource I didn't have alreadly (increased health).
To compensate for some of this I find that upscaling yields make it a little bit easier to make small tweaks.
\Skodkim