Gem v1.10 and Civ Up v2.1 Bugs

Hawawaa

Prime
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Mar 31, 2012
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When you select settlers you see red attack ring circles surrounding them 3 tiles away.

When a unit enters and leaves a city (military unit), the city disappears and you can't tell units to reenter the city. I give you a save.

I completed my religion by turn 75 or 76 crazy! Enjoying the new wonders. :goodjob:
 

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Sorry to hijack, but if we're doing little things, here are some I encountered without having had the thougt of writing down when the problem occured, sorry for that... Should have had a error file, I know...

1) City States demand Old Wonders (I had Notre Dame and the Louvre, and Neuschwanstein in the Middle Ages), also they seem to demand that more.

2) The Faith from Pictish Warrior kills seems awfully low (half the strength), is that intended?

3) Built Wonders didn't grey out in the tech tree for me.
 
The CS bug on wonders was from my version. Sorry all. It doesn't appear that a max-instances check works to eliminate these demands as expected. I'm looking into the CS quest system to see how they call for wonders now. (I took a break from modding myself after getting the new wonders working, more or less).

Update: Actually it looks simpler than all that. Used a buildingclass call in the sql and then used "building" in the list. Try this in the attachment and we'll see if that fixed it. :crazyeye: Hopefully it's not more complex than a typo.
 

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A unit/garrison problem is a biggie. I'd say you still have a decent batting average from that. :thumbsup:
 
CivUP v2.1.0 introduced unable to garrison critical issue.
To reproduce this bug:
1. Start a new game with only CivUP v2.1.0 enabled.
2. found a city
3. try to move unit to city

This do not reproduce with CivUP v2.0.50
 
Hi.
My English is really poor.^)
On second turn warrior watching radius decrease and the fog disappear only above them.
And after 10 turn the game hang up on different maps and leaders.
It's happen only with Gem enable.
And start from 1.9.1 version or early - i didn't match exactly.
Log attached.
 

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Update: try the edit in post #11.



===========

That is the most bizzare bug I've seen in two years of modding... until now, I thought mods could not affect unit movement that way.

Something in v2.1 I added is the CityLimits mod by Kilandor. Does the problem disappear if you disable that mod by adding an _ underscore in front of its name?

Civup\3_Interface_Branches\_Mods\CityLimits\_CityLimits.lua

I don't know what else in v2.1 has a connection to land unit movement... :think:
 
When i used it i could counter the effect (not being able to enter a city) by using 'm' on the keyboard and then left click the city. Can you confirm that ?

A different thing that happened then is that i had a strange movement range blue border which did not seem to relate with the actual movement points of the seleected unit (usually 3 tiles irrespective of terrain/road). It did repect land boundaries however.
 
The 3-tile border is the City Limits mod.

Update: I might have found the problem. Try replacing this file with the attached version:

\Civup\3_Interface_Branches\1_Mods\FlagPromotions\UnitFlagManager.lua
 

Attachments

........MODS\Civ V Unofficial Patch v2.1.0 (GK) (v 1)\3_Interface_Branches\_Mods\_CityLimits
did not resolve this issue - unit is still unable to enter to city (if there is no units in city).
Unit can enter to the city if he swap places with garrisoned unit (for example just bought unit).
 
Strange... did you try creating a new game and clearing the cache? Everything is working after I did that. It might be some other file I changed. I went through and updated a lot of them to match some recent alterations to the visual interface... that part seemed like the most likely file, since it has some code dealing with unit garrisons. I guess it was somewhere else. I'll upload the full updates in a few hours. :)
 
Yes, I re-downloaded v2.1 from here: http://forums.civfanatics.com/downloads.php?do=file&id=15667
I unsubcribed from Civ V Unofficial Patch v2.0.51 (GK) (v 51)
Cleared the cache & ModUserData.
Replaced UnitFlagManager.lua.
Started the Civ and new game.
Issue still there..

btw, don't forget to add CS bugfix (GEC_Start.7z) on wonders from post #4;)

Spoiler :
The CS bug on wonders was from my version. Sorry all. It doesn't appear that a max-instances check works to eliminate these demands as expected. I'm looking into the CS quest system to see how they call for wonders now. (I took a break from modding myself after getting the new wonders working, more or less).

Update: Actually it looks simpler than all that. Used a buildingclass call in the sql and then used "building" in the list. Try this in the attachment and we'll see if that fixed it. :crazyeye: Hopefully it's not more complex than a typo.

 
Kubik, what is your version of Civ 5? Your lua.log file indicates your version of Civ 5 lacks things added in the November 1st official patch. On the Civ 5 main menu, the version at the bottom of the screen should be:

1.0.2.21
 
Moving units into city is fixed, but game breaking gold counting bug exists now after a about 20 turns. In one game, gold just stopped counting. In another, my gold reserve started subtracting despite having a +13 surplus each turn. This is after following the common checklist items. Using most current versions of GEM and Civ Up from website.
 
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