General A New Dawn discussion

I'm not a particular fan of the spreadsheet resources either.
 
Well, to add my voice to debate, I like the resources layout, much more concise and easier to read.

P.S. where do I amend the screen resources so they are RIGHT justified, and not left. I found one file, but there was about 30+ left justified, and I didn't know which to change.
 
Well, to add my voice to debate, I like the resources layout, much more concise and easier to read.

There is not really a debate over resources, no force on this Earth could compel me to change the resources list.

Mostly because I hate dealing with the Civ4 python UI code. It's awful.
 
Modified from my UI mod :D

Was that from you? I shamelessly ported it over from RI, as noted previously. Nice work.

The other feature I really like that you made is the tech tree in the civilopedia, but I haven't the patience necessary at the moment to try to merge that part into the Sevopedia.
 
I think RI also has its own tech tree within the pedia, though I believe they are neither using mine nor Sevo.

WB would be something easier to port without much effort.
 
I think RI also has its own tech tree within the pedia, though I believe they are neither using mine nor Sevo.

If I am not mistaken, Sevopedia was written for Civ4 (no expansions), and... the RevDCM ported it to BTS. I forget if BUG also included the Sevopedia, it might have.

But you also created your own Playtepedia or something like it.

I just wish the Civ4 UI code was less awful. Its very verbose and repetitive. It leads to a lot of copy-pasted code and huge files. I despise doing any work with them.

Adding a new unit automation type for the AUA was *easier* that messing around with the city screen earlier today.
 
Not exactly a screenshot, but the world maps Spirictum creatued for his game-story that is in progress inspired me to do one of my own for my current game :king:

Spoiler :


Atzototli is currently the major world power, having dwarfed me at 0.5 power, Bismark - despite being barbarian-spawned - is starting to catch up in power with the mainlander's, and Asoka left the game a few dozen turns back (One of the main continent AI's - used to be to the east of Darius and north of Degandwida. India declared on me and I didn't stop until he was gone. First war I had been in too!)

Right now I'm at war with Kublai, who declared on me due to a 'religious wedding' ticking him off. Afonso's lost two of his offshore colonies (One on the southeastern colonial islands to a barbarian attack, and one on the northern ones to the barb-spawned Khemer. Shortly after taking that city they evolved into a Full Civ)

"Spiria" is me - Native American civilization that I had assigned to me at random. I thought pulling the names of one of my fictional cultures would be fun for this :)

Insignificant bit of trivia 'bout that:
Spoiler :
('Rezca' is the name of a young dragon I had wrote about for an assignment in highschool. He was the protagonist of the story, which took place within a forest located in the province of Spiria. A "Spirian Dragon" ^^)
 
If those maps become a thing, we should have a thread for them. :)
 
If those maps become a thing, we should have a thread for them. :)

It certainly was fun to make! Does add a bit of unique flavoring to an already fascinating game too. Giving names, history, and more to the regions :)

I'm planning on re-sketching the map again when 2000AD rolls around.
 
So... Wilhelmina is running Republic... The +250% Maintenance per city civic... With eighteen cities. Several of them off-continent.

Am I missing something here? :lol:

Civ4ScreenShot2964.JPG

And as expected, she's running pretty low research sliders while losing a ton of money in the process. What is she thinking? :crazyeye:

Deganawida's only got six cities, so I can understand him running it (It's his favorite civic still as well) and several of the smaller tiny civs are running it, but why are the Dutch running it? Makes no sense!
 
On top of that, she's still building military. What's with the AIs, spamming Musketmen? I've seen China AI doing that constantly.
 
You both of course have noticed that she has 4 Scientist specialist? That reduces the need for a higher Sci slider setting vs gold in treasury. And also has a settled Noble specialist that gives gold and culture.

Maybe her civic choices has limited her ability to use Merchants? Or she's lacking in some vital resources? Or failed to build the needed buildings to keep her Gold flow up? But since everyone yowled about too much Gold in the mod this could be a direct result from those changes?

And of course, maybe the Republic Civic has something in it that causes her to over value it?

JosEPh
 
You both of course have noticed that she has 4 Scientist specialist? That reduces the need for a higher Sci slider setting vs gold in treasury. And also has a settled Noble specialist that gives gold and culture.

Maybe her civic choices has limited her ability to use Merchants? Or she's lacking in some vital resources? Or failed to build the needed buildings to keep her Gold flow up? But since everyone yowled about too much Gold in the mod this could be a direct result from those changes?

And of course, maybe the Republic Civic has something in it that causes her to over value it?

JosEPh

Agreed. Usually the AI isn't totally insane. If you turn on BBAI logging in the BUG options, you could upload them after a few turns of play, and I could see why they value the civics. ;)
 
Republic gives a bonus to military production, culture, science, etc... At the cost of +250% maintenance for every city you have and +250% maintenance for something else too (Distance from capitol I think?)

It's supposed to be for small tiny civs to have a chance at keeping up, but be a terrible thing for larger civs.


I didn't get a good look at her territory, but a lot of it is desert (in that map pic I showed, Celtia only has a portion of their continent settled for that reason) and she recently just conquered Spain so now she's got offshore mainentance to cough up for as well.

Yeah, she's got a handful of Scientist specialists but she's like, losing her entire treasury over the course of a few turns. Maybe she just doesn't want to be in Monarchy or Despotism, or Deganawida paid her to go into it (Can the AI do that?) - but regardless of why, this just seems like a very bad decision.


*Edit* I'll see if I can load up an older save and do that (Or play from the current one, but older would probably be better)
I haven't tinkered with logging yet since I've never understood entirely how to, but I suppose it's time I start learning :lol:
 
For that BBAI logging use the number "3" setting Resca. It gives the most details in the log.

JosEPh
 
For that BBAI logging use the number "3" setting Resca. It gives the most details in the log.

JosEPh

Yep. Every single valuation to each part of the modifiers on a civic are logged under the verbose BBAI, so it should make things quite clear, quite quickly.
 
Aren't some AIs coded to prefer some civics over other? Maybe Wilhemina is just preferring more Republic than Monarchy.
 
Back
Top Bottom