gay_Aleks
from the river to the sea, Palestine will be free!
Question: I remember a bunch of free GPs from techs during early Classic Era. Are they gone/or am I just really slow getting to these techs?
If I recall correctly there was a revision some months ago with lot of them but I guess we removed some because players can jump from one to the next one and this was causing balancing problem.Question: I remember a bunch of free GPs from techs during early Classic Era. Are they gone/or am I just really slow getting to these techs?
Welp, had some fairly major computer issues and the game I'd been playing for the past few weeks went down with the rest of the computer. I grabbed the mod folder and put it onto my iomega storage to move over to my other computer earlier, but when I switched on my computer (the unstable one) to grab the recent savefile too... Well, that's when everything just went to pieces for it. File got zapped while I was trying to move it, and only half of it made it onto the storage unit (And thus can't be read)
Ah well, will just have to start a new game it seems.
Not fully related to AND, but I was toying with the idea of learning more about modding, and while I know how to do some XML edits to civics and units, I thought about adding in a full building from AND into standard Civ. I picked a simple'ish one (Fire Pit) and that's when I hit my first roadblock
Art files and etc, can't get at them and the modding tutorials here on CivFanatics point me to an exe that just returns an error when I try and open AND's pak files. Think I'll just go back to tinkering with XML stuff
If you were modding the base game files, you need to copy the AND pak files into it. However I highly recommend you do not mod the base game. It will affect all mods, since the game falls back to the BTS files if a mod does not change a particular file.
It's actually BUG installed as a 'Mod' so it's technically standard BTS (No new mechanics, units, etc) but being run in the Mods directory. Probably should have mentioned that ^^;
Aaah... So I have to have all of AND's pak files in the directory and not just pull a few files out of it?
That's a lot of megabytes for an otherwise very small change!
Yes, but FPK loads only when necessary. It won't slow your game AFAIK.
45°38'N-13°47'E;13465349 said:You can simply unpack and pack again only needed files if you feel like trying something new
That's the problem I'm having right now though. The modding tutorial I was following points me to an exe called PakBuild or something, and it returns an error when I try to open the AND fpk files. In fact, they won't even show up in the directories when I navigate to the mod's folder!
Yeah that was what I was trying to do
Another thing I was wondering about was putting in new music, but it doesn't seem to be as simple as just placing it in a folder? Some of the Prehistoric/Ancient music from C2C I kinda liked and wanted to add in to both my BTS "Mod" and AND, but I had zero idea how to go about that
C2C has all their music in era-specific folders, but BTS and AND don't?
Okay so I'm a bit unclear on exact dates for average entering of eras for difficulties above Noble, but... Is Darius supposed to be in the Medieval Era during 345AD? (Actually had Feudalism a few turns before that)
A peek at his capitol (Courtesy of Establish Embassy)
View attachment 382942
As well as the save file if anyone wants to take a peek (Or try my game out for themselves )
Normal Speed / Monarch Difficulty / Large Fractal Map (This may account for the early Medieval, but he was researching the Feudalism prerequisites shortly after 5 ~ 17 AD. Even for Normal that seems a bit fast? Might be Monarch then!)
I've never actually played on Monarch like, ever. Prince is the highest I've gone (And I still struggle with BTS's Noble AI, but blast through them easily in AND. So I've been trying Prince and stuff lately) so I'm not entirely clear on how fast the AI should be teching. I can't tell if anyone else has entered the Medieval though, but I know Darius is there.
45°38'N-13°47'E;13468357 said:That's something I'm trying to balance continuously. Time is more or less right but the harder the handicap level, the faster AI is researching. So something like that is more or less unavoidable. But other civs shouldn't be too far and yes, I still notice some civs being slightly ahead in every game. Recently I've tried Flexible AI and that helps a little.
Well I got... Something to work
View attachment 383070
Sort of anyway. ^^
Fiddling with this has been a welcome break from my AND game, which took a turn for the worse when Darius declared war on me (He's got Grenadiers and I only just now got muskets, several turns AFTER he declared on me )