FlorbFnarb
Warlord
- Joined
- Mar 1, 2015
- Messages
- 104
I've played every version of Civ (including AC) except the new Beyond Earth and the one that was for consoles. Played Civ I back in the DOS days; I was a serious addict when it came to Civ's spiritual descendant Master of Orion.
So I'm not a Civ-noob...except that I kinda still am. My practice has almost always been fairly completion-ist and methodical:
I tend to secure a new spot, build a city carefully, and build everything in it that can be built.
I don't usually over-do military building, relying on a technological edge instead.
I almost never willingly start wars.
I loathe trading technologies except perhaps to a weakling.
I assiduously avoid open borders unless I am alone on my continent.
I usually concentrate on geographical expansion and research until I reach all the end-tier civics, then I make moves to win - whether conquest or another method.
...and yet...I'm starting to suspect most of this is wrong, or at least only sometimes right:
I am hearing that building everything in a city is bad - that most buildings aren't worth the opportunity cost, presumably that the hammers could be better spent on churning out longbowmen or tanks, or just cranking out culture or research.
I am getting the impression that I'm missing a lot of opportunities from smart tech-swapping.
My isolationist tendencies might well mean missing out on chances as well.
I have avoided using slavery, seeing the loss of population as counterproductive to my goal of maximizing city pop size, but I am hearing that it's quite an effective method of speeding production.
Sooooo...somebody school me on my misconceptions. When I started civving way back when on my steam-powered mechanical difference engine during the Grant administration, we didn't have the interwebs around for me to glean methods from the number-crunching min-maxers, so it's time for me to get up to speed.
So I'm not a Civ-noob...except that I kinda still am. My practice has almost always been fairly completion-ist and methodical:
I tend to secure a new spot, build a city carefully, and build everything in it that can be built.
I don't usually over-do military building, relying on a technological edge instead.
I almost never willingly start wars.
I loathe trading technologies except perhaps to a weakling.
I assiduously avoid open borders unless I am alone on my continent.
I usually concentrate on geographical expansion and research until I reach all the end-tier civics, then I make moves to win - whether conquest or another method.
...and yet...I'm starting to suspect most of this is wrong, or at least only sometimes right:
I am hearing that building everything in a city is bad - that most buildings aren't worth the opportunity cost, presumably that the hammers could be better spent on churning out longbowmen or tanks, or just cranking out culture or research.
I am getting the impression that I'm missing a lot of opportunities from smart tech-swapping.
My isolationist tendencies might well mean missing out on chances as well.
I have avoided using slavery, seeing the loss of population as counterproductive to my goal of maximizing city pop size, but I am hearing that it's quite an effective method of speeding production.
Sooooo...somebody school me on my misconceptions. When I started civving way back when on my steam-powered mechanical difference engine during the Grant administration, we didn't have the interwebs around for me to glean methods from the number-crunching min-maxers, so it's time for me to get up to speed.