regoarrarr
King
Okay I ran the sim twice tonight. Looked really good. I'm continually amazed by your and Memphus's abilities (or maybe just time!
) to so carefully orchestrate things. Things like granary's being half-full - workers using 3 roads and then doing things - cities growing at just the right times, etc.
A few questions - you may already have these things taken into account for and/or I may have just mis-read things.
1. I think that IS doesn't grow to size 7 till T75 when the gems are mined but you have 7 tiles worked on T74.
2. Question on JD's builds on T71 (when it grows to size 4). It does one turn of the grass forest before moving to the elephants. Is this to get the food box up to half full when the granary is built? Not sure if that's that important.
3. Speaking of JD - Automated Teller is scheduled to road the elephants after camping (T66-67). There may be better things for him to do since we don't need those roaded to access them. Though I guess it does save a worker turn when we get around to chopping the jungle.
4. We should probably add the paths for the settlers. The one for City 4 is pretty obvious but I wasn't sure on City 5s (and I know we haven't decided exactly where it goes yet)
5. Around turn 72 or so we should probably move the axe from JD south to guard the workers that are roading down to City 5. In one of my sims one was eaten by a barb warrior. It is at size 4 so it doesn't need it for the happiness. It can be replaced by the axe that is built in IS on T74.
6. I have a question mark next to VC's worker actions on T73-74. But I'm not sure why and I've closed the game. The actions are Move 22road then Move 22 road / finished. Maybe I thought that was a duplicate? It is possible that he's supposed to move on T73 and on T74.

A few questions - you may already have these things taken into account for and/or I may have just mis-read things.
1. I think that IS doesn't grow to size 7 till T75 when the gems are mined but you have 7 tiles worked on T74.
2. Question on JD's builds on T71 (when it grows to size 4). It does one turn of the grass forest before moving to the elephants. Is this to get the food box up to half full when the granary is built? Not sure if that's that important.
3. Speaking of JD - Automated Teller is scheduled to road the elephants after camping (T66-67). There may be better things for him to do since we don't need those roaded to access them. Though I guess it does save a worker turn when we get around to chopping the jungle.
4. We should probably add the paths for the settlers. The one for City 4 is pretty obvious but I wasn't sure on City 5s (and I know we haven't decided exactly where it goes yet)
5. Around turn 72 or so we should probably move the axe from JD south to guard the workers that are roading down to City 5. In one of my sims one was eaten by a barb warrior. It is at size 4 so it doesn't need it for the happiness. It can be replaced by the axe that is built in IS on T74.
6. I have a question mark next to VC's worker actions on T73-74. But I'm not sure why and I've closed the game. The actions are Move 22road then Move 22 road / finished. Maybe I thought that was a duplicate? It is possible that he's supposed to move on T73 and on T74.