A comment on the "exploit": reloading it now requires us to reload to last turn, let MS play and immediately chose the option for the event. Then we have to replay all of the turns and get back to where we are now to make sure it worked; total loss of at least 2 days, more likely 3 or more. In the future whenever an event occured, we would have to let the turnplayer decide, and reloads wouldn't be allowed because the events with chances can occur; reload on those and you have more infomation about the RNG, so they would have to either choose the same option again (no need of a reload) or gain an advantage (ie, they would know if the risky move worked or not).
We also, as Memphus said in the thread, would not be able to police it at all without having a game mod play along to make sure no teams just ignored the bad events and made them disappear.
So, we can't reload, and all teams would be forced to let their turnplayer decide on the correct course to take for any events that occured at the end of a turn, and we can't police the issue easily as the admins won;t have the time to keep up, they have lives as well. Do we actually have any reason to not just decide that any team can just make the events disappear? Any good events that we would want to keep we could let the turn player decide, because there is no downside, it's pure bonus.