OK, as I'm going to be away, I'll give vague instructions for the future and concrete ones for next turn:
Next Turn
W1 NE
W2 Move to city site 2 as safely as possible
Wo1/Wo2: Road as required (either way works, as there are 2 ways of going about it)
Future moves
W1 should head off into the unknown, W3 can scout out our east.
W2 needs to be kept alive until city 2 is settled. If we have a choice between risking fighting a barb at 1.4 health and settling sooner, I would vote for healing and delaying the settling of the city.
Workers, I vote to follow the Memphus plan.
Tech, I vote for pottery next, and to try and get a granary in City 2 as soon as possible, delaying the barracks until after a few troops are built from that city after the barracks.
I think that's it, though at the rate MS are playing we won't get our turn until the 2nd anyway...