General Turn Discussion

@Memphus: It would be better to post the warrior related screenshots in the Office of Exploration, so we can get all discussion in one place.
 
i disagree with the 0% or 100%. especially in BTS, where it doesn't round in each city. it rounds 1 time overall for the empire. so loosing 1 :science: or 1 :gold: a turn isn't worth delaying techs IMO

It does not delay techs...I don't remember where the thread is right now, BUT it has been PROVEN to waste beakers.
 
Actually it does delay AH by a turn...you can check out the sim if you don't believe it.
 
it can delay techs. the fact is it is useful if you know how to do it.

I was simply voicing that there may be a time when although you lose 1 :commerce: in a given turn, it might be better to run at some varyation.

this is also true once espionage comes into play as its mechanics are total points but as a ratio of time.

if we went 3 workers instead of 4 before the settler than that 1 turn for AH would hae been ciritical. however as it stands it is not.
 
i am 100% for naming the city so we know it's purpose

I am 100% against naming cities so that our enemies know their purpose. I dislike Copper Kettle, I thought we were using tea names anyway.
 
1889 makes a reasonable point....but with spies in BTS, most anything is discernible after Alphabet anyway.

About "Copper Kettle", did we ever decide on tea names for sure?
 
Warrior #1: NE
Warrior #2: NW
 
Spies cost hammers and are easily lost roaming enemy territory. There is no reason to make it easy for 'em.
Our team has voted to name all our new cities after a general "Tea" theme.
 
Sorry if this sounds argumentative, but if people would prefer a different name for the city then more people should speak up and say what name they prefer, instead of just ignoring or forgetting about the issue.
 
Until I get the names down I'm still going to say warrior #1...

Warrior #1: Fortify
Warrior #2: NW
Warrior #3: ?
 
Ok:
this is what I know
W3 (Hudson) is headed to city site #3.
W2 (Houtman) is going north


Need to know:

W1 (who by the way is called, Barentsz) Heal or Move E onto the hill?

AH for sure next?

When Warrior #4 is built in Copper Kettle is he MP or does he go South to explore?

The new Worker does he Go W NW to the grassland hill to chop? or does he go W SW to the plains hill to chop. (my suggestion is the grassland hill) when we chop the plains hill the worker should build a mine next. This let's this worker go to Copper kettle after his chop to chop a forest there. this does however delay the settler 1 turn.
So in reality:
1. do we send worker #3 to Copper Kettle after his first chop? or do we chop, chop, mine, then go to Copper kettle?
 
I'd move him then heal him on the hill...there isn't any forest visible, so bears shouldn't be an issue and he should still be able to take any other animal while on the hill.

I'd say AH if we are going to have that city up in time to make use of it.
 
We could use worker 1 to build the road, and use worker 3 and worker 4 to chop/mine and then use w3 for chopping CK (which would mean that worker 3 would be best used to mine the plains hill as we are not liekly to need a road on that tile for a long time, if ever), and worker 4 to move round to city 3 to improve the cows with worker 1 when the borders expand.

AH next for sure, otherwise we should completely rethink the next 15 turns completely

W1, doesn't bother me too much, heal if a barb moves into view, otherwise maybe move onto the heal.
 
E. Forces both move E
W. Forces move N

I was thinking how about we have a few different threads. Delete this thread and put in one for military moves, workers, navel moves, and technology chooser.
 
Lay that out again:

WK3: chop plains hill. Mine Plains hill. Chop at CK?
WK4 Chop Grasshill, or Tile to the E of IS then join General_W (WK 1) for city #3

FYI the best tile for the road is through the jungle...1 E of G-W right now. anyone disagree? The current plains tile we never need a road as it is on a river (if coal / iron or something shows up) however the jungle grassland hill will save us a move point in the future, as well as it let's the settler get to city site #3 quicker.
 
TBH moving between several different threads is starting to become fairly annoying (just my own opinion).

EDIT: Memphus, I agree with you, and when I ran the sims, after finishing the mine, move worker 1 to the jungle hill then start the road; we still get the road in time (actually, we get it completed the turn before the setler is built IIRC)
 
we can get that road and 2 more roaded tiles ;)

The other advantage of chops plains hill mine plains hill is the IS is set to grow again and work 2 mines before a worker needs to come back.
 
TBH moving between several different threads is starting to become fairly annoying (just my own opinion).

EDIT: Memphus, I agree with you, and when I ran the sims, after finishing the mine, move worker 1 to the jungle hill then start the road; we still get the road in time (actually, we get it completed the turn before the setler is built IIRC)

It's easier than have to read one to two pages every day. And plus it will be a lot more organized. Though I do agree it is annoying, but not as much as doing what we are.
 
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