Are we thinking about kicking off a GA, then using it to build MoM? Or build MoM, then kick off the GA? We'll shift to bureaucracy when we get it, I'm thinking - use the boost in shields to get MoM faster, then once it's built, kick off the golden age and use that to build HE?
Only worry there is that someone else builds MoM first - I think everyone has Aesthetics - but i'm ok with that.
Getting the MoM before the GA basically repays the cost of MoM; we gain back about another 200 base hammers and 350 base commerce from the extra 40 turns of the GA, never mind the doubled GPP and extra 4 turns for civics changes. It would also let us grow all of our cities another couple of pop sizes (and the SW could definately get up and running before then). Used properly, we could get Taj for a second GA, and it wouldn't be too difficult to get another 2 GPP for a third GA as well.
We'd be teching so well that Cav would have to get Liberalism just to keep up with us, and if we were to steal Liberalism...
MoM comes with Calendar, but it's a very niche wonder in this game. Saturn don't have the food to push out multiple GP, and MS haven't gotten their first GP either, so I don't see it being useful for either of those. Kaz are stuck in a war and have been slaving out troops to try and take Zero, so if they are building MoM we should just kill them and take it that way, as they obviously aren't going to be able to rebuild an army any where near as fast as we can. Which leaves Cav, who are playing a cottage game. They do have the pop to make such a strategy work, and they could be building it, but that leaves the question where are they going to get the GP from? They could get it for denial purposes.
I wouldn't say that MoM is ours, but I don't see all that much competition for it. It's pretty much a no brainer decision to me.
As for the revolts to Bureacracy and Caste, I think t119 is the best turn to revolt, as that lets us get out the settler asap. It's only one turn less of Bureau and CS, but we wouldn't really be using CS for that extra turn, and then it's a straight up comparison of which is better: getting the new cities up asap or an extra 12 hammers and 15 commerce. The new cities win hands down...
The way it work is pretty cool; we'd finish MoM t130, and go golden t131. The palace would complete in JD on t130 as well (after IS finishes the MoM) and we'd have just gotten an Academy in JD as well, during t129. The slow build of the palace lets us grow a little bit faster as well, so JD is positioned better for the golden age. Our tech would just be insane compared to everyone elses, nevermind the hammer increases...