It appeared that Laskaris was trying to say such models were unnecessary and I was trying to make a point that not only would they be necessary for establishing the process in creating the map up to now, but could also be extended to continue taking place during the play frame of the game as well. In short, I was supporting your assertion that they'd be necessary.
I did not mean to say that climate models of the distant geological past are useless, period. The point I was trying to make was that they would be very complex to do, and based around some pretty vague guesswork. To model a "Greenhouse Earth", you would have to do calculations based on greenhouse gases, a general heating up of the climate - it gets messy. And our knowledge of these distant past climates still has significant gaps.
So, at worst, we might end up putting a lot of work into an area where accuracy is elusive no matter what, and the only return we get is fossil fuel placement (oil and coal). That was my concern. In any case, how much work should be put into the climate of the distant past, and how detailed the simulation of it should be, is for primem0ver to decide, as this is his project.
Doing an "ice age" of the more recent past, like the one we last had some 20.000 years ago, would not be as difficult to do. And I think that this is what you were looking for, really?