okay i understand that moving them all the time looking for resouces can be unfun for some...but i think this unfun aspect should be implied for discovering oil. Running a country isnt all parades and fireworks you know, sometimes there has to be unfun serious aspects that emphasis realism involved.
pollution for example, i am disapointed that they want to remove the micromanagement from it. i feel as if for every action there is a equal and opposite reaction, pollution cleanup being one of them.
when a game a great sophistication gets chopped down to a simple fun game, people who enjoy the complexity of the game, will be detered from it. I dont think that chopping the nessesary "un fun aspects" of this game is the best way to do it. because when u do that, the skill level depreciates, and now a game that require a degree of skill, becomes skilless. skill itself IMHO, is based on all the micromanagement factors involved...as is the skill that is required for a sniper to make a great shot, the wind, the distance, the humidity, the bullet, the gun, the mind, and the target itself all define the shot itself and suggest if it were great or not. removing unfun aspects like the wind or the mind, may in short make for a quick fun game for the skilless, but those who appreciate all the defining factors of making a great shot or great country will surely be betrayed because it will lack the time and detail that they are willing to invest.