Hydromancerx
C2C Modder
- Salt Flats - again, doesn't look realistic at all. I thought these were snow terrains in the middle of a desert... didnt make much sense to me. Salt flats are not perfectly white. They are interspersed with desert sand. Salt flats are basically mud-cracked desert surfaces around nearby lakes that have white splotches.
The salt flats we have DO have the mud-cracked salt. See here.
- Scrub - graphic should be replaced with one I marked with scrub in picture in previous post
Please keep the Scrub we have since it transitions nicely between the Desert and Rocky terrains. You can use the "Chaparral" terrain for the terrain we have here in Southern California.
- Lush - doesn't really exist in the real world. Lush does not really occur except on volcanic islands (where I am putting the dark brown and green because it is very volcanic soil looking)
What do you mean? Lush exists in the real world. However with terraforming it makes ense to have this as the ultimate terrain.
I don't think I have made myself clear about this. The GeoRealism terrain generator will REPLACE all terrains with ones calculated to exist using the air mass movement simulator. The Air mass will start over the ocean and move inland. Terrains will be marked as area specific based on a set of rules defining how wide a "coast" and such are, how far the water is, when we pass over hills and mountains, etc... All terrain areas will be detected and marked as such. Then, based on humidity levels, precipitation totals, temperature, latitude, coast direction, etc... they will be assigned a climate/biome type. This will determine the type of terrain and vegetation that get assigned.
I live near the coast its much cooler than it is inland. Wouldn't it be just easier to make the terrain one step cooler or more wet than the terrain next to it? Such as if you had a desert terrain near the coast it would turn the terrain into a Scrub terrain since that's one cooler/wetter than desert.
- Tropical Rainforest - are NOT lush Tropical rainforests are the poorest soils in the world. All the nutrients are both locked up in the plants. Any nutrients remaining in the soil is quickly leached away by the constant rains that drain them.
No I am saying that that terrain texture is currently used for Lush. However Lush use to have a more mossy green that matched the muddy terrain back when we first added it.
Alpine Tundra - Renamed to BOREAL FLOOR
Depending on how you define "Boreal" we can already cover them. Such as ..
- Boreal = Pine Mountain Forest = Rocky + Pine Forest
- Boreal = Polar Pine Forest = Tundra/Permafrost + Snow Pine Forest
Note that polar terrains (ice/permaforst/tundra) can substitute for Montane type terrains.
In my Sagan 4 project I had them separated as ...
Peak = Snow/Ice Caps
Alpine = Treeline Area
Boreal = Mountain Woodland
Rocky = Mountain Scrub
High Grasslands = Mountain Plains
High Desert = Mountain Desert
Tundra = Polar Desert
Polar Scrub = Polar Scubland
Taiga = Polar Woodland
Useful information. But if you want to change names its ok by me. I will name it what I name it for now. Just as long as the underlying terrains exist.
Could you please used the suggested names since they are shorter tags? Thats one of the main reasons I wanted to use them.