Hydromancerx
C2C Modder
I commend (and already commended) Hydro's work. He doesn't have our Geography teaching background and given that he has done a superb job in improving the look of the terrain in C2C (along with anyone else who has been involved). Remember... as I have previously stated his plethora of terrains made me realize how realistic the world could look if we took it one step further and made an actual simulator, adding a few more wet terrains to complete the job.
Thanks. And I can totally see where you are going with this since I too had to adapt the system for Civ4 which ment rather than making a terrain for each type of biome I went the way of combining terrains with terrain features to make new biomes.
And I guess we are coming to the same conclusion where you are a Earth Scientist who designs games and I am a Game Designer who studies earth science. From your method you obviously accounted more for the real science of it rather than generalizing or simplifying things. While I was trying to see how it still fit within the game mechanics of the existing Civ4 system.
I actually like much of your plan however i dislike Laskaris trying to take away the existing stuff I put in. I think both your stuff and mine can co-exist. If anything yours can supplement the existing system just like mine supplemented the terrains of Vanilla Civ4.
On a side note, modding civ4 has been like a classroom. In everything I have added I have also had to research it. In the process I have learned a great deal about many different subjects be it earth sciences for terrains, zoology for subdued animals, history for the cultures and unique units, all the variety of buildings and units and resources. The list goes on and on. Hopefully the player will learn something too when playing C2C.