Getting back in the saddle :)

Dubioza

Emperor
Joined
Dec 30, 2012
Messages
1,030
Location
Croatia
Hellow! :wavey:

Last few months have been insanely busy with finishing school year and all the make up exams. And I graduated from college - finally I'm officially a professor. Of physics, if anyone's dying to ask. :lol:

So I had to make a break from gaming and it was a good choice. Anyhow, nice to see veterans still doing great job here and to all new members - welcome! Hope you have fun while learning from this great community that helped lots of rookies improving their game. Like me, iirc I played under 15 games and was kicking ass on Emperor. I even had one try on Immortal, but got busted by hard map (Highlands I think) with swarms of barbs.

I will get back to that map, I promise! But for now, to re-familiarize myself with the game I generated (in few attempts) what seems to be a easy Emperor game. At least judging from the start:

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Settings: Emperor, random leader & AI's (standard number of AI's) and the rest forum standard (with solid shoreline):

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Got Surya II of Khmer (which I haven't play yet) who is Expansive and Creative. Good combo, no monuments necessary and get cheap workers, granaries, libraries, harbors, colosseums and theaters. Heh, that's half of early buildings in game, few of them essential. Khmer civ starts with Hunting and Mining, which is not that bad but could be better.

UB is Baray, an aqueduct with +1 food and food is always welcome - is just that we rarely really need aqueducts, so I'm kinda undecided on that one. I guess it's map depending or maybe better to build it later on, when is more affordable.
UU is Balista Elephant - war elephant that targets mounted units first outside of cities. Dunno about that either, I love my elepults attacking cities. I guess that's situational as well, but if we have ivory I'll try to make use of them.

As always, feedback is much appreciated, any info & suggestions & ideas are welcome as well as anyone playing & posting their game as long you use SPOILERS! (I play kinda slow, so you'll probably be ahead and finish it before me.) First of all, have fun & I hope we learn from it!

My thoughts on this start: SiP looks good, I'll probably move scout on gold 1S of settler to see if we're missing something in starting BFC. But still, 4 FP's & double gold & extra hammer from the city should be enough for great start!

No changes have been made.


I played some just so I have a head start and...
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..yes, surrounding land also looks good. And we can have quite enough of it for ourselves. I just wish there are more happy resources and stone or marble closer by. But, you can't have it all!



I hope that this game does not intersect with any plans of the regular forum games.


Starting save file:
 

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2000 BC

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So I moved scout as I said in intro and revealed rice 2W of settler. So SiP it is.
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Started with Agri and worker. Scout went south and at T5 found Sitting Bulls land while Freddy's scout found our land from the east. SB has double gems in BFC so I'll put my EP's on him. At T20 we met all AI's and my first question is: Who is the best techer here? For now I'll keep my EP's on SB cause I'll soon be able to see his research.
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Scout then went N on W side of capitol. Research was TWheel - Pottery - BW, build order 2 warriors and at size 3 settler. Worker improved rice, then southern gold and farmed 1 FP. Scout went further W then again S (cause N is coast) and found Egypt's land with a lot of good land between us.
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Warrior went SE-E and found that Germany is pretty close. At T33 I steal his worker.
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On T36 settled 2nd city on blue circle. Hehe, I really do need few warm up games. :lol: Made peace with Freddy and turn before I switched to Slavery.
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Research Writing - Math and at T46, just when I could cancel peace treaty with Freddy got an opportunity to steal 2 of his workers. And I did, with no retaliation!
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Brought them back and just now made peace again. Now is T50 and I had to save it and write about it. :D Those extra workers will certainly help managing FP's.
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Maybe I had to think more ahead when settling, now I dunno how to settle next. It has to be copper site. 1E of incense? Too close together? 2E? Hmm, 1 FP to farm, some riversides south there...Capitol should be commerce city, so both 1E and 2E could share some of those non-riverside plain tiles. Should I really cottage them?

I have to scout NE - yes I see tundra starting there, but it would help deciding pig site and crabs sites (1 or 2 cities?). Well, after copper it should be sheep and pig site. Then crab. Hmm...so many questions. :D I'm overthinking it again, I know - I just hope for better feedback with those questions. ;) I just know with all this good land I have to grab it asap. The sooner the better. And then I'll take those ivories from Freddy. :D

Tech path...next should be AH. Then Fish - Sailing for trade routes, cause everyone is quite far away for roading into them. After that...no idea, Aesth route is useless for now, so Currency? Can't say about further ahead, Constr to deal with Freddy? Dunno if I want to kill him tho, he can settle some cities for us. Maybe even build some WW's...

More info needed :D

Till next time!
 

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Very bad initial scout move. It revealed 2 more tiles only, you should go on the plain hill 2S - this move reveals the same tiles, but also some more.. Fortunately yo have wet rice there, so this is not a big difference with settling corn double gold capital - 1 more floodplain (but levee later in the game)

3rd city - copper before others take it. be sure you explored land around it, that is bery powerfull city

I play is as scenario on bat mod
my screenshot 2000 BC (cropped to empire in order not to reveal to much

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both cities with granary
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Will be following this :)
 
Thanks for input & support :)

@enKage You're probably right about the scout move - tbh, as soon as I saw double gold, few FP's and plains hill start, SiP was already decided; just wanted to see more of starting BFC before settling it. And I did - total of 8 new tiles revealed, 3 of them in starting BFC with one of them being food res. So I wouldn't say it was very bad move, maybe just bad. Hehe.

If I'd move it 2S like you did, I'd probably settle your spot as well. Settling cities was my biggest problem anyways and just when I started accepting overlaps and stuff I took a break from playing. I'll get back on track in game or few, feeling a little rusty here. Oh and in 2000 BC my both cities had granaries as well, both starts seem very similar. And I'm not worried about levees, they come so late that game will be decided by then. And in your case too, building levee for 9 riverside tiles may not be worth it.

1000 BC

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I did choose tech path as predicted earlier: finish Math, then AH - Fish - Sailing. Scouted a bit more of NE and smtg like this is what I came up with:
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As I said, I should've put more thoughts into 2nd city and settling it 2W of current location might be better - 3 FP's would be enough and it'd grab copper. I could then settle 2 more NE, 1 for corn and 2nd for pig. Ohh well, it'll do.
2-3 farms and it can work those non-riverside plain cottages for capitol.

Not much happened it these turns, Judaism was founded in T52 and Izzy adopted OR. In T59 SB started researching Alpha and in T61 I settled copper site. Turn later finished Sailing and started Currency. Traded gold for gems and settled crabs. It went up in priority cause of horses.
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Izzy started spreading buddhism to me and to SB, who converted to it. T70 I settled pig. I'm delaying sheep city cause barbs are roaming there. Next settle will be there. After that I'm thinking going into tundra (for real!) to get some happy res.
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T74 finished Currency and put a turn into Alpha - Ramesses finished Alpha just now, 1 turn before SB did.
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OK, so far so good. Could be better, but I see some mistakes and that's good. No one asked why Math so early? I figured I have time for it before I start chopping and still manage to research all I need before AI's get Alpha. I was right, altho earlier trade routes could be better. If I teched like I did, only without Math, I'd have time for Aesth - yes it is useless, but I could now trade Aesth away (now I'll have to trade Math and with Aesth I could have better trades and steer them away from Constr. Steer them so they'd build some WW's so I'd know who to attack first. :D I could delay getting Alpha, what do you guys think about it?
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Now THAT is a map. Juicy. Good luck! :thumbsup:
Have you given some thought to settling your capitol on the Gold 2E?
What kind of game would you like for getting back in the saddle: warmongering, space or maybe culture? You can do any and all!

Will you now teach high school Physics? If so, kudos!
I graduated Physics myself, but didn't dare face the young-lings. So I bailed to research.

Edit: Opened your save. I like everything about it. Your game is tight, well played.
Maybe in retrospect you could have settled the pigs earlier, to work on your Library and scientists... but you know that already. Maybe you could have done with less infrastructure and more settlers/workers/axes, since you have rightly bee-lined Currency. Worker count is nice, though when you expand quickly it never seems high enough.

Your choice of tech was impeccable, Currency was hands down the best thing to have. Now you can hold on to it, no need to trade it around YET.
Since you went Math (which I entirely support, fastest Currency), you might as well trade Math and some change for Alpha. No need to self tech Alpha. Just look for the Math-Alpha trade opportunity.
I do wonder if you actually expect such advice, since you seem to know your game very well.
If you want to roll the AIs, you have so many opportunities. Engineering beeline, Guilds to get Knights, Liberalism to Cuirs, all would be enough to roll the map. A Construction war might be awkward since you are already close to construction and you still have some space to develop peacefully.
Have Fun!
 
@RagingHordes Thanks! Actually, no I didn't thought about settling on that gold, but I see how it could be good. If I scouted 1st move like we discussed with enKage, that would be an option.

Most of my games were domination vics with struggling to get conquest before dom limit :D I'd have to check my Hall of Fame, but I think I had only 1 culture and 1 or 2 space & diplo vics. Just to try them out, I like warring in this game. ;) Eventho Surya is suitable for culture, I don't see myself just hitting enter till the end. Especially on pangaea.

Ye, I'm teaching it for little over a year now - in the same high school I went to :D I had luck they took me even before I actually had the degree. Research is great, sometimes I wish I chose research - I still wanna learn more, not just to teach! Do you work in our profession? In some lab or observatory? That was my earliest dream.

Edit: Thanks for checking it. I still can't get over the fact I could've settled 2nd city better. Then I would settle pigs earlier. Forgot to mention, I'm working on GS in 2nd city, pig & sheep cities will join asap as well. And yes, I see the lack of units too. Just barely have them for garrison - early fogbusting was non existent cause I was stealing workers :D I started on some axes, just in case, will get few chariots out as well.

Yes, that's exactly kind of advice I want! To experienced players it may seem like it's "pointing out the obvious" - but to less experienced players (me included!) is very welcome!
 
That's great! I also have wishes to give back somehow to my old high school. I am not surprised they offered you to teach before the degree, there is a shortage of good teachers.
You don't have to stop learning. In fact, the little ones will challenge you from time to time. :)

Edit: Pick a unit. Since you have horse, it might as well be horse-mounted. Beeline the tech that unlocks the unit, while you settle the creme de la creme of the remaining land. Mass whip spam the unit. Roll the best techer. Roll the second best techer. Roll in your chair. Should be a fun game!
 
Great REXing professor! That was very impressive gaming! I'm sure that the AI will be owned pretty easily if you keep doing as good job as now.
 
Thanks Robert! I did make some good decisions and easy start helped a lot. Next part started showing effects of pause tho...it's not that bad, but more weird or smtg...

500 BC

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1 turn into game, as suggested I traded Math for Alpha after putting 2 turns into it. And after seeing complete tech situation, traded Writing for Myst with Robert's good friend Justinian.
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Chose CoL as next research but did it binary for couple of turns to get some gold and to see if I'll need to put few turns into new potential trades. Next turn traded Alpha for Med, Arch & Masonry with Giggles. Turn later Med for PHood with Justinian and sold Med to SB for 30 gold & Agri to Freddy for 10 gold. Here I saw Izzy have Monarchy, so I put 1 turn into it and traded it for Alpha next turn. Finally settled sheep city.
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3 turns later got IW for Alpha as well and decided to finish CoL. Izzy stayed on 2 cities and is probably spreading her buddhism around converting AI's one by one. T83 Freddy converted and T84 she asked me and I accepted. So I thought I could send conf. missionary to Giggles or Ramesses - maybe at least one of them converts to it before they do to buddhism.
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T85 I sold Myst to Freddy and PHood to SB & Ramesses, each for 20 gold. T87 I got first GSci. He could already bulb Philo, but turn later I built academy in capitol. It's still early enough and well worth it with this capitol. Researched CoL and sent miss. SW toward Giggles and I dunno why, but decided to reseach Calendar (no calendar res!) and got it in T90 when Giggles converted to buddhism as well. So my miss. continued toward Ramesses.
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I have some decent places still to settle closer to capitol but I decided to go and settle next spot as I want to make this a GP farm and want to set it up asap. Finally my missionary got to Thebes, turn before Izzy's got to Memphis. I hope he converts to conf as everyone else (except Justinian) is buddhist. I was doing binary on Contr, cause I dunno what to research next :D But at T94 I saw Ramesses already has it (and Izzy has HbR) so I'll start on MC. Turn later Ramesses did convert to conf!
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Now we have Justinian on our east side (hindu), Ramesses on west (conf) and everyone else south-ish as buddhists. That's why my 2 settlers are going north.
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I stopped here, I need some advice on how to continue. And some feedback on what I could've done better. I'm slowly building axes from 2 cities with barracks, some workers are coming out, will need more for sure. And there will still be some spots to settle, NE are silk, furs & whales, NW some FP's & furs and barb city, S I could squeeze 2-3 more to fill in and get some dye's and sugar. Will have to wait to see what'll be available when next settlers will be built.

I wish I could start some wars with bribes, my Empire is getting stretched and I'm starting to feel vulnerable - that's why I don't want to go S (and there's jungle there as well). Maybe I should go Mach - Eng route for better movement & units. And I have no ivory! Closest ones are Freddy's. Noone's still going Aesth route and no WW's are still built. I dunno why this game starts to feel weird? :dunno:
Maybe my break was too long, maybe it's just me overthinking it again. LoL What would you do?
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Edit: Crap, I do have 1 calendar res! I missed it completely!
 

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1 AD

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Started with settling 2 coastal cities while finishing MC. Izzy got GProphet and built Mahabodhi. I have huge tech lead so I sold Math to 3 AI's for change.
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Little after T100 Freddy converted to hindu and Giggles started plotting with having Ramesses as his worst enemy. Relations were becoming to "green" all around so I traded 3 big techs to Izzy to stop trading with Ramesses (so he doesn't convert to buddhism before Giggles strikes) and for starting war with SB. Finally some action!
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After doing some binary on Machinery decided to tech Constr as I can't get it with trade. Turn later Ramesses did convert to buddhism and SB became new worst enemy of Giggles. Settled eastern "connector" and turn later took barb city.
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While researching Machinery (on 50%) I traded Constr for Poly with Justinian and in next few turns sold Poly to 3 AI's for change. Got Mono for Monarchy from Ramesses and sold that to 3 AI's as well.
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At T109 Ramesses built the 'mids. 3 turns later with finishing Machinery I entered Medieval era. Can't get HbR out of trade so I teched that too, finishing it just now and sold Calendar to 2 AI's. I still have 4 big techs that 5/6 AI's doesn't have. Only worrisome thing is that Justinian has Feudalism and I don't.
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I improved my worker count (16 on 11 cities), will still need more cause a lot of FP's in my Empire and only 2 cities are planed to be cottaged. Maybe this will turn out to be a mistake but I dunno, don't feel like growing them this late.

I improved my only iron which is outside of BFC and Freddy's culture took it - so now I think I'll DoW him pretty soon as I can't build xbows now. As soon as my mini stack returns from taking that barb city. While I wait for them I'll build few cats and finish CS, then maces & elephants as soon as they come online. Hopefully I'll be able to trade for Aesth after that, maybe I get 10 xp unit out of it to build HE. NE will be needed then, so I hope he has marble too (I still haven't scouted east at all). And I hope Justinian doesn't peacevassal him. If he does, he'll be next.
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It looks like I've been paranoid over my game with no reason, it really must have been that pause. Or lack of warring. Hehe, I guess I am a warmonger!
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500 AD

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I've been chopping & leaving forests in a way that they can regrow - and finally in 75 AD 2 of them grew back, first ones. In short, not worth the wait - should've chop'em sooner in more units. In 100 AD finished CS and turn later bulbed Philo, founding taoism. Here I swapped civics to Bureau & OR.
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In 150 AD GLH was built (Justinian) and I begged Ramesses & Izzy for gold (110 & 90). Turn later Ramesses finished ToA, so I sold MC to Freddy for his fail-gold (210) and begged Giggles for 70. And I DoW'd Freddy with mini stack. I got cocky seeing only 2 defenders.
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Took Hamburg without losses and continued NE. Lost 2 axes attacking swords on forested hill and settled silk & iron city. Turn later took Cologne loosing cat & 2 more axes on 90% while researching Eng on 60% finishing it in 350 AD.
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I dunno where Ramesses got 490 gold here, but I traded that for HbR & Mach (he was 1 turn away from Mach, got 90 gold for it). I couldn't decide between Feud or Aesth here. I went Aest as I got 10 xp unit and wanted to start on NE as well and I ended up researching Lit & Music too. Westerm part of Empire built basic buildings (granary, library, courthouse and few forges in cities with few hills) while eastern part slowly built military units (and even some missionaries). I figured that was a mistake when I came to Berlin and had 6 cats + 7 on 7 units ratio.
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I sacrificed 2 cats and took it! Got GGeneral in the process.
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Only to loose it next turn, so I had to retake it. :lol: And I was thinking to make 10T peace to regroup. But I thought I can get away with it.
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On top of it, he got Feud and had L-bow second time on which I lost cat & 2 maces. :mad: At least I got GArtist from Music, perfect. I was thinking to "delete" him, that I don't need Feud yet. Or that I could get it from the trade. No one want's to trade me anything.
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Now I might have to take 10T peace eventho I'd like to kill him completely. Point of the day: When in war, go all-in on units!! Whip and chop'em in ALL cities, don't waste time on buildings! I forgot about that. This war would be over by now. Now I'll probably have to regroup + my cities already suffer +2:mad: from war. Otoh I could hurry Feud and cap him. I don't want to do that tho. CRAP!

Ok, not all is wasted, it can be repaired. I'm still on good track I believe, I can have Feud & Paper in 6-8 turns just in time for 3rd GSci for Edu bulb. And I can whip enough units to finish this war. Soon, hopefully. I just have to figure out the best tactic. You can help as well! :yup:
 

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My friend, how does it feel to roll the map? :D
The point of the day is valid, but if you can roll one AI without even doing that, you know you are far ahead. :yup:
You just need to make troops and have confidence. The only sad part is that from such easy warring you cannot learn that much.
Still, nice work on setting it up! :goodjob:
 
Nice game Dubioza. It feels good to be back in the saddle, right? What a juicy map this is. So much room and so many good cities. I make the same mistake though as you do to. Always forget to go all out on units and in the end I always turn up with 2-3 units to little :p Keep it coming. Great write up.
 
Yea it does feel good! I dunno know if it's the map or Emperor diff, but it seems in most of my games I'm quite ahead in tech and end up selling 1000 beakers techs for change and rarely get any trades, except initial Alpha ones. That's main reason I wanted to try Immortal, I still do in due time. Maybe I should try with barbs off first, they can really mess up the start? And start is the most important.

800 AD

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I had some movements still left in last save so I tried to continue to his easternmost city. And I changed this:
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And decided to wait on Feud and go Drama first, on 50%. Got to Munich when SB captured Izzy's capitol. After putting 1 turn into Feud traded for it. SB was 3 turns away from it, so I stopped his war against Izzy. I don't want him to cap her.
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In 600 AD, 2 turns from getting Paper got GSci, he'll wait for Paper to finish and bulb Edu. Justinian's culture took Cologne after they revolted and I dunno how but Freddy took barb city all the way south. Just when I thought I could pull of initial plan to wipe him out. I sent my only HA, maybe he's vulnerable. Sent closest elephant too and bulbed Edu while taking Frankfurt.
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I'm slowly researching Nat and moving toward what should be his last city if it wasn't for that barb city when Izzy & Giggles DoW'd Ramesses. I took Essen in 700 AD.
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And I tried this:
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I should've waited for elephant to come too, I lost it.
But I got it 3 turns later at 28%! :D Finally Germans are gone!
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I traded for Theo and turned my troops toward Justinian. Turn later Izzy asked me to be my vassal. I accepted it and so she brought me into war with Ramesses. Luckily my westernmost city is unit production, was building elephants and ones next to it built some trebs too. So I'm quite defended there for now, until my stack come. I upgraded few archers to Lbows tho, just in case.

I traded some stuff with Izzy, got stone for my 2nd iron (got marble too in Munich!), gifted her Eng & CoL and told her to research Guilds.
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My turnsets are getting shorter as my Empire is getting bigger. There's more to micro, more unit movements and more stuff happening. So there's more to write about :D This is convenient stopping point, Germans are gone and new war is starting. And I think I did a good job here despite few unexpected issues.

Got MoM and still have GArtist - I'd like to finish Nat & Taj and then start GAge - but that's long way away. Is it worth waiting till then? I feel no need to swap civics for now? Altho GAge now would pull me ahead beyond reach. Hmm..
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EDIT: Ohh, why is my GNP so low? Cause I'm running 0% research? And just to note, TGLib is for fail-gold (too late for it now, right?), have almost built SPaya too for fail-gold.
 

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Maybe GNP is low because some of the cities you have just conquered are not yet paying off for themselves and therefore detract from the GNP of your rich initial cities.
With such a huge empire, you can make room for some national wonders like the Forbidden Palace and also the Versailles, when you unlock it.

Some of the cities you captured are quite good production spots, so this will be easy. :)

Also, big thumbs up on your diplomacy moves. :goodjob:
This round and the previous, nice! It netted you Izzy as a peace vassal, which is a noteworthy achievement.

You are definitely ready to step up. (unless you want to crush AIs all day)
 
Thanks! :) I checked GNP and on 0% research is 240 while on 100% is 360. But yeah it only got better as cities got basic infra.

I don't know AI's that well, I guess some of it happened like I hoped it would. Someone pointed me to great article on them which I have as bookmark for easy info. There's a lot of info to take in and I read some of it a while ago. I guess experience teaches you most of it.

I'd like to think I'm ready for Immortal, but lack of experience is telling me it could be a mistake. I checked my HoF and really, there's 14 games in (half of it on Emperor). And one (first one) in KoC mod. I don't wanna start restarting or using wb or smtg if something goes wrong on Immortal. I use to repeat some failed moves before or to try different approaches (which is good for learning) but I don't want to make it a habit on Imm. Now is load/save from checkpoint to checkpoint.

1100 AD

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Opened with trading some health res I didn't have with Izzy and sold her CS and turn later Drama for map and some change. Justinian finished SPaya, got 375 fail-gold. In 900 AD Ramesses completed AP. Decided to tech Nat on 50% and I think research stayed on 50% most of the time.
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In 920 AD half of my stack came in Egypt and took Alexandria, getting GGeneral - I settled him in 2nd city (HE). Izzy finished TGL and Ramesses finished Parthenon. Turn later I got 333 & 185 fail-gold from it. And I finished Nat, entering Renaissance era. Next research is finishing Edu.
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Here I started GAge and started on Taj. That was not calculated, Taj to finish in 12 turns (2 turns sooner after switching focus to production), but it's perfect! 25T GAge! Joined stack continued toward Giza and took it next turn.
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In 980 AD Ramesses capitulated. Made some trades, gifted him CS & Drama and told him to research DRight. I'm teching Lib, but will stop just before I get it. It's still early for it and I think I can get Steel out of it. If I get GSci next.
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3 turns later got GArtist. Next GP - 9 turns. Ok, still have time to set it up. To do something while waiting, since my stack was here I DoW'd Giggles in 1030 AD.
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Switched research to GPowder and civics to HR & Vass & Theo and will try to focus building some 4 & 7 & 9 xp trebs to upgrade'em once I get Steel.
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In 1040 AD Izzy finally got Guilds. She'll research Banking next. And after I chopped & whipped 1 treb in both Giza & Alexandria I returned cities to Ramesses. In 1070 got Taj. You must be wandering, what's with his stack, he entered Sumeria long time ago? Well it ran into problems; I had too few siege, had to take defense down. I did, but only from 100 to 70% while he attacked me from all around. Dang, he's tough!
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Luckily he capped turn after I took that city. Instantly gifted him city back and gave him some techs. He'll research Compass cause Justinian is sitting on it for ages and doesn't want to trade.
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Now is 1100 AD and I got 33% GSci! He'll wait for PPress to finish and bulb Chem so I can lib Steel.
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2 more AI's left. Justinian is giving me weird looks lately, I might have to visit him. Soon, with cannons. SB is tougher, but even if I go Justinian first I doubt he'll have defense for them even then. Hmm, who would you attack first? Could Justinian :backstab: me if I choose SB first? Tactically SB would be easier, his land is narrow and surrounded while I have long border with Justinian. But SB is bigger & tougher and war with him would surely be longer...
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Score for finishing this turn would be ~270k. I think I noticed it grows till 1500 AD or so and then starts dropping on Emperor. Maybe I'm remembering it wrong tho. Meh, doesn't matter really, but this could be very early finish date.
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Edit: Forgot to mention, I built FPalace in x-German capitol. And that 1/3 of my cities are fully developed (with some specs), stagnating & building wealth.
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You will have a nice score. With so many cities the score for population will be quite good. :)
The earlier you finish, the better, of course.. looking forward to your wrap up!
 
I would disagree with the copper settling for the 2nd settler (all the way back at the start). If you were going to settle there for blocking purposes you should have gone on the river instead further south to block off more land. Now you have a city with poor food tiles that is mainly surrounded by plains. Ask yourself what has that copper city done for you since you set it up except drain your economy and force workers to improve sub par tiles (I'm looking at that ugly grassland farm)? It wont have enough hammers to produce much for a while and will be in a constant battle between food and production tiles, it also only has 1 plains hill to mine so it's not that great for production long-term. Settling a city without food so early is almost always a choice that you want to avoid if possible.

I think getting AH and settling the sheep site to the west (which is beautiful) or the pig site to the east were better choices (depending on how close Mansa actually is, I can't quite tell). Both of these with AH are stronger 3rd cities unless you're axe rushing (in which case you need the copper asap). The food would enable to them to whip out workers/settlers to then settle/improve the copper and the other site.
 
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