Can you upload your whole mod or at least the .fxsxml and textures etc?
The issue could be that the name of the Armature (Skeleton) has been changed - it is "World_Center_Dummy.001" rather than "World_Center_Dummy" - these need to be the same as in the original unit. If the name of the skeleton doesn't match between animation and model .gr2 files then the unit won't work. Which Civ V unit's animations are you using?
First, thank you so much for helping !
Do not bother if I answer in place of Flying Toaster sometimes, because we are working together on a new Mod.
1) What is this Mod ?
We name this Mod : GoT Beyond ... It starts
after the Season 8 of Game of Thrones ( gosh I hate this season 8 but well it doesn't matter
) and is half GoT and half Asoiaf. It has not to be accurate and it is not a scenario with Planethos map and starting points and so on. It can be played freely on any map and any era.
2) At first :
This mod is for people who like playing with less and bigger units. So, we use
Nutty's Unit Graphics Mod, both for the size and the number of units and instead of 3 units, we play with 2 units. The size of each unit is more or less 0.3 ( a bit less for horses )
- advantage : enjoy playing with true units
- disadvantage : when attacking a city, as you do not really stack in Civ5, well, only few units are involved.
3) So ...
We are working on
many units to get modified, transformed and new units as realistic as possible for GoT ( so, it is both the skin and the model of around 200 units which are involved )
We have 3 sizes of skins : 256x256 - 256x512 - 512x512 ( quite rare ) which is a good thing if people wish to use our units for Civ 6 ...
4) What's the difference between our Mod and the other GoT/Asoiaf mods ?
- real customized units related to Asoiaf universe
- size of the units
- the name of the mod ( beyond ) involves all eras of Civilization meaning units from ancient to at least atomic age.
- freely playable on any map
5) What else ?
We added asoiaf religions, asoiaf beliefs by
IlMatteo, asoiaf wonders, specific music, the mods "Reforestation" and "Greatest Cities" by
FramedArchitecture, new Artworks and so on.
The already Civilizations included : Braavos ( lead by Tormo Fregar ), Children of the Forest ( lead by a mind and a Weirwood), Dothraki ( lead by Khal Shorqo ), Dragons Bay ( lead by Daario Naharis ), Free Folk ( lead by Tormund Giantsbane ), House Arryn ( lead by Robyn Arryn ), House Baratheon ( lead by Gendry Baratheon ), House Greyjoy ( lead by Yara Greyjoy ), House Lannister ( lead by Tyrion Lannister ), House Martell ( lead by Trystane Martell ), House Stark ( lead by Sansa Stark ), House Tully ( lead by Edmure Tully ), House Tyrell ( lead by Bronn Blackwater ), the Night's Watch ( lead by Jon Snow ), Qarth ( lead by Xaro Xhoan Daxos )
Right now, no dragons and no "others" are involved
( yes, shocking indeed )
Other Civilizations we plan to add : Volantis, House Mormont, Naath Islands, Yi-Ti Kingdoms ( not yet implemented )
We are working on new Council Resolutions and other "little" things related but not yet implemented
Last but not least : We added new terrains 1024x1024 ( not too sharp of course ) to get much more diverse and nuanced colors for the different grounds, from desert to tundra as a DLC to be played in multiplayer. We hope getting GoT Beyond as a DLC at the end but this is another story
At least, our terrains could be used with or without the mod
Flying Toaster works on the xml/sql parts and I work on artworks/units parts ... No DLL are involved and the mod is tested both on Steam/PC and CampaignEdition/Mac ... Brave New World is required ( and surely all DLC's )
Until now, everything is working quite fine except unexpected clueless not working DOM artworks. Only the Night's Watch DOM is working ... A real puzzle !
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Now you know almost everything about our mod. I could send you the whole mod but it's a bit heavy because of the artworks and the music. Otherwise, the xml/lua/sql and the units are light weighted.
I read carefully what you said about the name of the mesh which is modified by Blender itself when importing.
The animation used is The U_Roman_Legion
Going to redo a .gr2 with the blender file flying toaster sent to you and send it.
few thousands thanks for your patience and help !