Getting good Production?

manu-fan

Emperor
Joined
Sep 20, 2006
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Hi,

It seems very easy to spam for income, just build Trading Posts everywhere.

However, getting some powerhouse Production cities seems much more of a challenge. Mines are only +1 production now, and Fishing Boats only increase the gold of a resource, not the food. So, I guess the best places for a production city are a place with farms and mines, with say some wheat thrown in. I know you can increase it with a Windmill and Factory, but base production seems difficult to come by.

Your thoughts?

Thanks.
 
The production powerhouses change through the game. It starts with mines, moves to lumbermills, then moves to rivers with hydro plants, etc. You also unfortunately need to check the maths with each city to work out the best benefits. Adding a granary or even a watermill might give you extra early production as you can use more hills but is it worth the hammer investment and maintenance?
 
A good production city will have about 120-130 total production in the late game. Its a long way there, and you have a lot of ways to improve. Tile improvements are obvious, go for mines and lumbermills (farm as required, also maritimes help of course).

Then you have several big steps in buildings:
- workshop -> +25% building production. Pre-requisite for the factory.
- seaports (if coastal and with access to several sea resources)
- windmill (+15% production)
- factory (+50% production, requires coal)
- hydro plant (every river tile worked by the city gets 1 production)

Techwise, get to railroads quickly and hook up your (production) cities (another +50% production).

Another technique I like is to get the statue of liberty, and then go for all food and set your cities to great person focus (with the statue, each specialist produces 1 production). With large cities and enough food, its easy to have 10+ specialists. This can make your specialist farm into a pretty nice production center :)
 
I find adopting Order to be very useful. Communism gives +5 base production per city, but its difficult to unlock in large empires due to the massive culture costs.

I tend to build lots of Coastal cities, and the SP that gives +3 production is good, as its easier to get than communism, but gives no bonus to land bound cities, and requires naval Tradition which is a bit weak.

Just adopting Order gives +25% production speed of buildings.

Some people like republic early on but I personally find it rather weak!
 
To get a nice production city one gotta get lots of farms. And spent some time on food focus before pulling that cool UN/Utopia/Appolo.

Actually playing OCC is all about getting high production while leveling your capital on food focus.

And ofc, lumbermills.
River lumbermills with hydroplant and Iroqois long house bonuses are simply imbalanced.

Before steampower though a bunch of mined hills during nicely managed golden age will do the trick too.
 
Production is not really a concern until industrial era. If you have great TP cities, then spam lumbermill cities in forest. By that time you do not need fast growth, but CS will provide you with enough food to grow a production city at a steady pace. Hooked up by railroad these cities will produce units fast and you can move them quickly where you need them.
 
It seems tough to get production up early, but if you wait until the late game, with factories, hydro plants and nuclear power plants, you can get some very high levels of production going. Add in a golden age to that and production can be massive.
 
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