Getting Great Generals from wrong era

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Prince
Joined
Sep 25, 2010
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When I am in classical era I often get a medieval GG, when I'm in medieval era I often get renaissance GG and so on. Is it because one of my opponents is technologically ehead of me?
 
All GP are in a line up basically. So if the AI is generating GG points faster then you, they can grab them faster. It's not tech specific, so one all the ancient GG are take the classical GG are up next and so on. So you can end up with obsolete GG or GG from a future age. I find them all useful no matter what age you are in in comparison to them.


Hope that was helpful.
 
I often have the opposite case: In late game, when I'm in Atomic or Information era, I'll get a GG that boosts Industrial or Modern era units. Great ...

On a related note, when I read about the new great person system originally, I was under the impression that in each era, there would be several available (of each kind), and then you picked one based on the first-come, first served principle. Was that a complete misreading from my point? I really like the unique GP system and think it's a huge boost to the game, but it definitely has some flaws. For instance, having a super-OP great merchant like Adam Smith doesn't make sense if there's not some sort of first-choice guarantee to get him. As it is now, you can be the first to earn a GM and then get an inferior one, only to unlock Adam Smith for someone else to claim, which is really nonsense from a game-design pov.
 
All GP are in a line up basically. So if the AI is generating GG points faster then you, they can grab them faster. It's not tech specific, so one all the ancient GG are take the classical GG are up next and so on. So you can end up with obsolete GG or GG from a future age. I find them all useful no matter what age you are in in comparison to them.
It is tech specific. The exact details aren't know yet, but it seems when a GP is claimed, the next available GP is based on the average era of all players. On deity it's very common that once the first classical Scientist is claimed, the next available Scientist is renaissance. 2 classical and 3 medieval Scientists are skipped.
 
It is tech specific. The exact details aren't know yet, but it seems when a GP is claimed, the next available GP is based on the average era of all players. On deity it's very common that once the first classical Scientist is claimed, the next available Scientist is renaissance. 2 classical and 3 medieval Scientists are skipped.

However, if all the GPs of a certain era have already been picked, the next GP will be from the next Era (even if the average era is still the same)

so if the next GP is of a later era than the current one it could be
1-the 'average player era' has advanced
OR
2-the current era is all out of GPs

(fortunately obsolete Great Generals/Admirals are still useful due to their retire ability)
 
I agree this is more than slightly annoying - especially in a game with more players. They need to consider including more GGs in certain eras.
 
I've felt this annoyance too for sure, but keep in mind the whole system is designed to have players competing with each other and also to have scarcity. I think you could add 1 Great General to each era - especially in a game with more players - and not destroy this, but you also don't want everyone to be able to get a GG. That's why we have district projects and gold and faith-buying of Great People. We also have a "pass" function if it's the Industrial era and Adam Smith isn't the Great Merchant on the board and there's a 50% chance he's the next one.
 
...On a related note, when I read about the new great person system originally, I was under the impression that in each era, there would be several available (of each kind), and then you picked one based on the first-come, first served principle. Was that a complete misreading from my point? ...
Yes, you misread/heard what they were explaining.

...As it is now, you can be the first to earn a GM and then get an inferior one, only to unlock Adam Smith for someone else to claim, which is really nonsense from a game-design pov.
That is why they built the "PASS" mechanic as an option to the "RECRUIT" mechanic, so if that GP isn't the one you want you don't have to take them. While it is an interesting game-design choice, they did intentionally build a way to navigate it.
 
Honestly, I don't see why we need to tie great generals to eras all of a sudden. It's more of a pain than anything else. If the worry is that they're not different enough, give them unique passive abilities instead of just "makes everybody stronger".
 
Yes, you misread/heard what they were explaining.
Too bad. Still, if there are indeed 3 of each type of GP per era, I hope at some point we'll see the ability to pick among the three (or among whichever remains) when you unlock a GP. It does to me seem like a more meaningful and exciting system than the current one.
 
I've felt this annoyance too for sure, but keep in mind the whole system is designed to have players competing with each other and also to have scarcity. I think you could add 1 Great General to each era - especially in a game with more players - and not destroy this, but you also don't want everyone to be able to get a GG.

Yeah, I agree with this. There does need to be competition. But right now - and especially in larger games - the balance is just way off. And because eras move so quickly, it can be a real pain to get the proper GG at the right time for your UUs.
 
you don't want a free bombard that can level an ai city in 1 shot in the medieval era?! :smoke:
 
I wonder if this is related to the separation of tech and culture trees. In a game with lots of culture focused civs, it would be easy for the average era to be industrial when most civ's tech, and therefore units, are still medieval or renaissance. Perhaps the game should average tech and culture eras, instead of taking the higher of the two, when determining available great people.
 
Great People need to have more generic abilities. Currently, they are very era and situation specific that in many cases, a Great Person is just pretty much useless. Great Generals should benefit units from all eras - they should be able to upgrade themselves just like every other unit can. The way it is currently, Great People don't seem all that 'great'.
 
The new system is great

In V it was like, oh you fought a lot and a general rose to greatness?, how dumb

Now you make a law that says "the screen has to give me a great general" and then you get a great general whose bonus does not apply to your army of Hoplites because they are not a classical era unit, it's brilliant. The general is so great he cannot help out your dumb pointy stick guys go away he's thinking about embankments

Tying generals to era while forgetting that unit production and movement takes so long that the world is always a different era by the time your units are ready to go to war, was obviously a well thought out system that will enhance VI in ways we can't even understand yet
 
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