Getting rid of Volcanoes?

creamcheese

Spreading since 1990
Joined
Jan 30, 2010
Messages
620
Location
California, USA
I hate volcanoes, I despise them with a passion. They pollute things, destroy my roads, and force me to settle in places I do not wish to in order to stay 1 tile away. The AI is even too dumb to not settle right next to them, and you can even get a starting location right next to one!

How do I get rid of them? I can't seem to find some kind of switch that turns them off completely. You can adjust the eruption period, but that only makes it far less likely, not gets rid of them entirely. Can you keep them with the same looks but no erupting? I thought of just replacing their civilopedia entry with the mountains one (and adjusting their terraform bonuses and tile values and stuff to be a mountain), but I am unsure how that will affect random world generation. There is no little delete button like there is for units and buildings.

Help? Suggestions? Many thanks.
 
Can't be done on random maps.

Less will appear though if you choose few mountains, when you generate it.
 
There's a setting in the editor (scenario/secnario properties/ disasters tab) called max. eruption period which is the maximum waiting time in years between a volcano's two eruptions. This is why you see many eruptions in the BC-s, but much less later.

Either narrow the time scope of your game by decreasing the turn interval periods or increase max. eruption period (you cant set it higher than 100 000) so that no volcano will be forced to erupt in the scope of the game.

Additional Hypothesis:
I believe eruption dynamics are based on years, so if there is a 50 year gap between the turns the game will compute 50 times if there should be an eruption on the next turn. This increases the overall chance of eruption because the engine needs to fail only once in the many tests to give way to an eruption.

This would explain why I have rarely seen volcano eruptions on small time scope games even on mountainous maps (sengoku is good example of this because it is 540 turns long). Of course all could be just cognitive bias, it needs to be furtherly tested at any rate.
 
What you could do is create the map as a .bic file using the basic game editor, and then import it into the Conquest editor for use as a .biq file. You would need to reset the resources to pick up the new resources, but that would eliminate the Volcanoes, and also unfortunately, the Marshes.
 
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