Getting rid of workers

ezzlar

Emperor
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Dec 21, 2001
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One thing that always bothered me with the civ series is that once you get your army of workers you can transform any land very fast. A whole new city radius could be shaped up just in a few turns with enough workers.

Why not removing the worker and instead make the citizens from the city screen "work" the tiles? While creating the improvement in the hex no resources are gathered.
 
One thing that always bothered me with the civ series is that once you get your army of workers you can transform any land very fast. A whole new city radius could be shaped up just in a few turns with enough workers.

Why not removing the worker and instead make the citizens from the city screen "work" the tiles? While creating the improvement in the hex no resources are gathered.
And how then would you improve the lands that aren't within your city's reach? Roads to the horizon and link-ups of valuable resources?
 
Problem is already significantly reduced- you can't stack workers any more. Also, workers do eat up unit supply and are harder to get en masse early since they don't use food to produce any more.
 
If a tile is occupied by a worker does it prevent other units to enter it? Because if it is so having an army of workers is also a burden for placing units.
 
Let me clarify- Workers cannot stack with other civilian units like workers/settlers/great people. They can stack with (one) military unit.
 
Well, if roads are built spending money you dont really need a worker. Put a price tag and a turn ticker and then the road is finished.

My suggestion would tie city growth to area influence since you cant afford too rapid tile improvement.
 
I have one idea of how roads could be created:

Place cursor on starting city. Press and hold the shift key while you press the numerical keys for the directions of the road. Once you feel finished you get a pop-up informing you of the cost and the number of turns it would take to complete. Good huh? :)
 
Why not removing the worker and instead make the citizens from the city screen "work" the tiles?
This battle seems somewhat futile. Workers are in. Nuff said.
 
Let me clarify- Workers cannot stack with other civilian units like workers/settlers/great people. They can stack with (one) military unit.

In that case, can a roman legion and a worker build a road together?
 
One thing that always bothered me with the civ series is that once you get your army of workers you can transform any land very fast. A whole new city radius could be shaped up just in a few turns with enough workers.

Why not removing the worker and instead make the citizens from the city screen "work" the tiles? While creating the improvement in the hex no resources are gathered.

they did this in civ rev, it was quite frankly absolutley dog crud.
 
I like workers!
One of the best additions to the franchise ever. Almost as good as culture and national borders.

Remember when settlers built roads?
 
they did this in civ rev, it was quite frankly absolutley dog crud.

There aren't any tile improvements in CivRev. You can improve the yield of tiles by either building specific buildings in a city, or with some leaders by unlocking an additional leader ability when you move to a new era. Resources would automatically give their bonusses when you discover the appropriate tech.
 
Meh, I like workers and transforming the land is a big part of my builder thrill.

You can go a little overboard with your number of workers in IV and previously, so having a mechanism to keep it in check or make it more of a strategic choice, wouldn't hurt. Maint cost on units in 5 could very well be that mechanism.
 
Well, I think if you'll need to build improvements in the same way as regular buildings, the strategic choices will still be available. However, I'm not sure if it will go this way - probably it will require more features, such as removing of manual citizen placement and changing it to some other type of city management. Not sure...
 
Hey the fact that both the Roman Legion and the worker can build roads may lead to faster roads consturucted by the Romans after all that was one thing the Romans were famous for the Roads.
 
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