Is it possible to get no unhappiness from a conquered city if you decide to burn it? Or at least minimize the turns needed to destroy it?
@truetom
Add this to the top of "BC - Promotions.xml"
Code:<Update> <Where Type="PROMOTION_INSTA_HEAL" /> <Set CannotBeChosen="true" /> </Update>
I like unhappiness-while-razing. Again, it is something that reduces mass lightning conquest. Just because I defeat your army in the field doesn't mean that I should be able to costlessly obliterate most of your empire. If you moved to a no-unhappiness-from-razing system then you would need to add some other penalty, like having each turn spent razing having a chance of generating partisans, and maybe also being forced to keep a unit in the razing city every turn.
I don't. To me, happiness/unhappiness represents a whole bunch of things about social order and tendency of the population to rebel/resist.I think less unhappiness while razing makes RL sense
If you come in and start a campaign of genocide to destroy their city and slaughter their population, then you will get a *lot* more resistance, and a lot of unhappiness and rebellion.
I agree with Ahriman here. I'm a conqueror at heart and have no trouble dealing with the unhappiness from a gameplay perspective, and it also has some basis in real-world history, as he pointed out.
I'd just like another option when conquering a city.
Ideas:
Enslave Populace
Population in city halved
Permanent +1 in any non-puppet non-annexed city
Problem is obviously it always is a better option than razing.
I'd just like another option when conquering a city.
Ideas:
Enslave Populace
Population in city halved
Permanent +1 in any non-puppet non-annexed city
Problem is obviously it always is a better option than razing.
@SgtCiv
Sort of like the circles in Civ 4? I miss that feature too... but adding it would require game core access.