Thalassicus
Bytes and Nibblers
Check out the stickied AI bonuses thread.
Forgot something - looking more closely, bookkeeping takes a long time. For example, in city screen when buying a building, changing city focus, it takes quite a while to recalculate city production values.
@mitsho
Thanks for link, read thread. Don't have G&K, so if you have any suggestions of what I can do to test with vanilla version 166 I'll give it a go.
Two observations:
1. When the additional-information popups er, popup, on map or in city screen, everything comes to a halt while they're active. I find them useful, _but only when I want them_. Suggest disabling them, making them available (on English keyboards) by pressing the / key. (I'm just guessing that it'd be quicker to read a key-down, key-up than to fiddle with timings.)
2. When selecting a different unit than the one done by game, takes a long time to switch. When moving a unit less than it's max, takes a long time to give it an order and have it received. If the unit reaches its max travel, takes a long time for the game to "release" it. When a unit is deleted or transferred, it takes its own sweet time to fade out and return control to player. This seems to worsen as the game proceeds. It's as if the bookkeeper can only v e r y slowly keep track of what's where.