Ok, I see what you mean, but I find that its far easier to maintain good relations with a DoF than without one. For example, with a DoF they don't seem to get pissed off if I conquer cities of a player who they're at war with. Without the DoF, they do.
Or so it seems.
But its hard to tell. We need to understand far more about precisely how diplomacy works.
getting rid of one of only a handful of strategic resources is a huge change
I uploaded a new beta version with the following primary changes:
- Military units now have approximately the same purchase cost modifier as tier 1 buildings (like barracks and walls).
- Puppet states contribute less culture and research to the central empire than normal cities (gold taxes are still as high as ever).
No worries... that usually happens.
I updated again, this time experimenting with the unit maintenance formula. I think it should result in higher military costs starting around the early Industrial period. Maintance of each unit type is equal to/100, minimum of 1g, and I think rounding occurs after all units are added up.
It's hard to really know what impact this will have on overall income because I have no clue what vanilla's maintenance formula is, it's hidden to us.![]()
I think that's a good idea. Many of the ideas only really work together anyway; the resource changes don't make sense considered separately from the unit resource requirements.It's also due to the fact my development cycle now involves updating all the mods at once, instead of individually, so there's not much reason to keep them in separate projects anymore
I had some errors in versions *.15-17 in the combat mod, should be fixed now in *.18
I agree that they went the wrong direction with specialists.
For example: maybe the great artist could also give you a boost to culture (for social policy development) when you use it to take tiles? Maybe the great merchant's gold should scale more with era or game turn?
I think that could get unbalanced (in terms of cultural victories) very quickly. I don't think there's any way they should give an entire free policy. Plus, policies are generally more powerful than wonders, so even ignoring cultural victory I think that'd be too strong.The GA could be like the GE or GS and give a free SP.