Thalassicus
Bytes and Nibblers
Basically here's the timeline of things:

@Erendir
Right, the +50% as oil thing is scattering lots of small deposits all over. Since I reduced the size of the deposits it ends up being less total quantity though.
@QDI
Most of WWGD is left active in this mod, only the AI willingness to go to war / become friends is left at vanilla values for now. I've noticed a few modders seem to be a little burnt out lately, possibly because of the frustrating recent ModBuddy issues. For a while we couldn't upload mods at all, then when that was fixed, whenever we upload mods it crashes ModBuddy and breaks our accounts.
Since most of the bugs seem to be fixed for now, I'm taking a break and watching the early seasons of Smallville a second time. It's getting close to the end of the show and it's fun to go back ten years, watch it all over again before the last episode.
@jerseymike25
- At CiV's release we could build cities 2 tiles apart, and ICS was also an issue.
- I fixed the ICS problem so 3-4 tile spacing the ideal for city placement, but is not forced on the player.
- I changed the AI so it favors 3-tile spacing.
- I tested out removing the option for 2-tile spacing for a while, but didn't like how limiting it was, so I kept it in the game.
- Firaxis removed 2-tile spacing in the March 1st patch. I left it in the game, as it was before the patch.

@Erendir
Right, the +50% as oil thing is scattering lots of small deposits all over. Since I reduced the size of the deposits it ends up being less total quantity though.
@QDI
Most of WWGD is left active in this mod, only the AI willingness to go to war / become friends is left at vanilla values for now. I've noticed a few modders seem to be a little burnt out lately, possibly because of the frustrating recent ModBuddy issues. For a while we couldn't upload mods at all, then when that was fixed, whenever we upload mods it crashes ModBuddy and breaks our accounts.

Since most of the bugs seem to be fixed for now, I'm taking a break and watching the early seasons of Smallville a second time. It's getting close to the end of the show and it's fun to go back ten years, watch it all over again before the last episode.

@jerseymike25
I buffed culture significantly:
- Artists buffed from 1 to 3
- Landmarks buffed from 4 to 6
- Museums buffed from 5
to 0.5
/pop
- National Epic buffed to +50%
and 2 artists (was 0, 0)
- Opera House buffed from 4
to +50%
The free policy mechanic was a "quick fix" that only took a few minutes back in November, and I've been working on these longer-term solutions since that time. The policy-per-era has been replaced with the buffs above. Basically I want to equalize things so it's about as challenging to win with A as with B:
- 1 free policy per era, 6 trees required for Utopia.
- All the new buffs to artists, etc, 6 trees required for Utopia.