Getting Started

I must be missing something here because RAs cost 700:c5gold: in my v130 games right out of the gate. Of course, that I'm swimming in gold by the dark ages, it doesn't really matter after a while.
 
How can I disable whatever it is that is speeding up the movement animations?

@Brom
In this file:

/CiVUP/Core/CiVUP - General.sql

Search for "MovementRates" and remove this section:

Code:
UPDATE MovementRates SET
TotalTime           = 0.5 * TotalTime,
EaseIn              = 0.5 * EaseIn,
EaseOut             = 0.5 * EaseOut,
IndividualOffset    = 0.5 * IndividualOffset,
RowOffset           = 0.5 * RowOffset;

Did this but it's still quick fight. :confused:
 
The combat animations are sped up in CiVUP/VEM as well, aren't they? Any chance those numbers can be adjusted, too?
 
We cannot change the speed of combat animations. We can change movement animation speed, or hide/show combat animations. The combat part works by changing the name of every unit class, and since mods cannot associate animations with unit classes, the animation disappear. This is also why it must be an out-of-game setting when done this way.

Ideally we'd have options while playing an active game to enable/disable combat animations for a) friendly b) neutral and c) enemy attacks... and it wouldn't break mods like Civ 5's vanilla pregame option does. That would require access to the game core, however, so this is a temporary solution. :)
 
So with the announcement of the new expansion pack Gods and Kings I have to ask a few questions?

a. Does this mean no more modding until the new release?

b. Should this Mod be kept for those who choose not to get expansion pack?

c. Has anyone seen anything that Thal or any of you other modders created?

d. Has anyone heard anything about release of DLL with this pack?

e. Does this frustrate modders as you seemingly have to start from the beginning again?
 
Woah, this expansion looks great! Very excited!:thumbsup:

@Dunkah, I think
a. is no
b. Firaxis will probably stop patching the vanilla game extensively after the expansion is released so it wouldn't be too difficult to maintain a vanilla version (in other words, I expect the answer is yes)
c. Don't understand the question
d. No
e. I bet Thal's as excited for this as the rest of us are!;)
 
I think we are all pumped. As for (c), I think Dunkah means have the developers seen the work of Thal and the other modders - to which the answer is emphatically Yes.
 
As for things created, unsurprisingly every wonder shown thus far has been previously created by Pouakai, myself, sukritact, and ambrox. None of the art is taken from our versions.

First thing I will do upon release might be to mod the hideous purple/green color set the Celts have.
 
I think they are aware of what the modders have done, that doesn't mean they are copying.

There should be a stable polished Version of VEM when the expansion is released. Everything else is to be seen then or when we know more and of course depens heavily on what Thal wants to do himself. I guess there will be a great need to rebalance the issues as I don't think they will put a focus on balance. And then there's the AI

There's two new systems (Religion, Spionage) which can just be incorporated without big problems probably and new additional content (new city state (types), civs, etc. ...). They are also no problem. What I find more interesting is the new revamped combat system which will probably destroy the balance in VEM a lot (just thinking of the levies f.e.). As it seems now, units now have 100 health points instead of 10 and new combat strenghts (the machine gun unit has 60 base strength and 60 ranged strength, if the screenshot is to be trusted). EDIT: And now there are naval units with "melee" combat that can capture cities! So I guess it will take some time to get the new system ;)
 
Being aware doesn't mean they are copying. But duplicating many modders' efforts every single major patch, and now with the upcoming expansion, means exactly that to me.

This is really not a fair assessment of the process. Has Firaxis taken ideas directly from mods before? Absolutely. The resource display in the InfoCorner is the clearest example of that. If they have been spending their time focusing on the development of new systems as is now apparent, it hardly bothers me if they borrowed ideas for the Aqueduct, Stable, or whatever from VEM and other mods. Many mods such as VEM and NiGHTS follow similar procedure. Both have borrowed work directly from other mods to work towards a general goal of having the best Civ V experience possible.

As someone who has contributed to things that have ended up in the core game, it feels great to see my work being enjoyed by many more people. I do not and should not expect some manner of recognition as it is made very clear from the minute you start modding that everything you do is the intellectual property of Firaxis either way.
 
This is really not a fair assessment of the process.

Has Firaxis taken ideas directly from mods before? Absolutely.

As someone who has contributed to things that have ended up in the core game, it feels great to see my work being enjoyed by many more people. I do not and should not expect some manner of recognition as it is made very clear from the minute you start modding that everything you do is the intellectual property of Firaxis either way.

I don't think there's anything wrong with the devs having copied anything, either. I disagreed with mitsho's speculation about whether or not they copied many modders' efforts. You seem to agree.
 
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